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The time investment is still there constantly making sure you have more gear. It's still a grind. But this is what I've been trying to explain...
Like I said it's because everyone knew there was a problem but no one knew how to approach it. Now that they’re finally on the right track with...
Turn wow full loot and I doubt anyone would stick around. It’s a big difference. People are complaining about losing time leveling because they...
If the world is too harsh it requires help to allow players the chance to be casual and still have a sense of worth. Fitting a criteria is nice...
It's a step in the right direction, but it's incomplete. The yellow zones need their rewards and benefits reduced and the red zone increased....
With zero risk. You have to add that to the equation.
WoW was already a casual game and time is only one factor, there are many. When you have over 10 million people playing your game and a few...
I could see this working if it was more than just a single hit maybe 2 hits within 30 seconds? That way just jumping in front of a single attack...
I'm not sure where you people were at launch when people were screaming for changes like ones that have been done or attempted saying they were...
But if you're not risking your paperdoll then your loot is always worth more than your paperdoll is risking. Plus you're out farming in a good bag...
Require neutral stance for champions.
I too thought the rise of survival games was a sign that hard core mmos were really wanted, but that's not the case. They are different types of...
Yep I also believe the risk levels need to be reworked. That's what feedback is for. Volfen and I were just discussing removing/moving mines in...
That's the point, they left because of those issues and that's whey they made the changes hoping to get them back. I don't think you're dumb and...
Actually a lot of players asked for combat changes. People tend to forget that there were loads of people asking for removal of magefall, removal...