Separate names with a comma.
Create an account today to engage in discussions and community events on the Rise of Agon forums.
I was the that random new guy. Sworth. Thanks again for the pointers.
I understand that much but what you are essentially sacrificing is inventory room. Until you start casting then the weight drops.
--- Post updated...
why do reagents exist? just curious not being sarcastic
Or instead of blessing it could combine reagents together to make one reagent function for multiple spells. I think that might cut down on weight...
New Player chat is not full of trolls. Slander I say.
Title quests do suck and I try to suggest to new people that I play with not to even bother usually.
The recipe drops could come from the actual mobs that are needed to make the enchant recipe. So you have the enchant info and the mats at the same...
Cannibalize. Sounds cool. I was thinking you could pick from a selection at a vendor. Just icing on the cake nothing too fancy.
Right after succeeding in a revive you could receive a buff and after ganking someone you could get a buff too.
I don't know what kind of buff...
I have to open my backpack and hover over the items to see how many there are. What is this? Numbers for ants!
Maybe these craft should just be scrapped then. So no one wastes time and resources on them.
Are they not really that effective at the moment?
I think if you make the fights dynamic enough and the rewards equivalent to the effort that is required to build up to and beat the champ then...
Like Bloodcraft and Shadecraft but for Endurance. Ideas?
Non aggressive mobs that spawn rarely and roam more within their spawn square. Kinda like dark soul's crystal lizards but maybe like unicorns and...
How do i do that?
Ok. Thank you for your prompt responses.