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A lot of this sounds promising and I especially like the direction. Normalizing basic spells across schools is fine, but I think the end goal...
It depends on how "painful" the grind is. Games like PubG are insanely popular now and are basically incredibly fast repeated grinds. If...
I'm actually really, really excited about a lot of these changes. I think a focused road map with goals that significantly impact the game is...
"Still learning the code" of course is something that is usually done during alpha or before. Obviously this is a different situation though,...
Actually yeah, most people enjoyed the progression itself, the problem was you HAD to get through it to be able to compete. Other games get...
Yup, we need long term character progression to keep people playing. We have tons of other MMOs to learn from. I don't get why the team sees the...
Long term character progression --- Post updated --- I mean, both of those things were your initial focus in your initial roadmap.
I mean, if they didn't communicate at all it isn't exactly professional. It's just what we have to deal with with such a small team. If it was...
Calling people who support full loot crybaby bitches is hilariously ironic. How much did you lose to make you this salty?
Honestly? If I still had a grind to work on
Exactly this. MMOs have known this since they were first created. Removing long term character development in an MMO is a death sentence.
Definitely sounds better. But honestly I never liked the idea of controlling villages set up like a mini game to begin with. I remember being...
Agreed, I never liked that either. I mentioned that earlier in the thread. It just feels better thanks to the audial and visual feedback
Well maybe not you, but the large majority of vets seemed to be super anti safe zones a year ago.
Can you imagine yourself saying this a year ago? Funny how fast opinions change. If anyone mentioned safe zones during beta they were instantly...
You should be rewarded for killing and ganking a player. With this, you'd be setting a timer whenever you get a gank that's basically saying "okay...
Should the same thing be done for trade routes? As of now, people avoid killing anyone actually doing the route, and instead try to jump them...
Yeah I know, i've never been a fan of king of the hill. With how many movement spells there are in game as well, I feel like you would absolutely...
I would much rather have something active to do to cap a village than sit motionless on a pad tbh.
And you're insinuating few people are playing solely because full loot exists?