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I may be mistaken but isn't mugging an option to do instead of ganking them? If that's my mindset then I'm just going to gank them 100% of the...
Yeah randomly taking items is kind of dumb. The whole purpose of this is so that a player can kill someone farming, take the good shit like gold...
Looking forward to see what these new loot changes entail.
A lot of these guys would rather see darkfall die than see the looting rules change for non-pkers and newer players in newer areas. Really makes...
All I'm saying is that the players or players mindset in regards to MMO's is very different. My experience with Runescape is that way and I'm sure...
UO was an entirely different game though. I've never played UO but I am guessing that there's no way that player skill will outclass player...
Yeah. Darkfall has released like 5 times now trying to do full loot with no punishment now and it's failed everytime. We can all agree that it...
These changes aren't for the current population of darkfall. You do realize that, right? It's for new and potential players. It's for players who...
Bunny hopping works both ways though.
I think it's a bit naive to think the players will self regulating themselves even if there's icons on the map for all players to see. Especially...
1. I dont think it's often that a whole siege force recalls to get something done. Not to mention recalling your whole force is a HUGE risk. It's...
I think it's just a symptom of a problem. That problem being that there's some very specific damage types that are better than others. Without...
This ain't it chief.
Oh ok. Yeah that was my misunderstanding. I just saw the blue circles and thought that meant you were planning to just make the mob spawns blue...
The map you laid out for human lands is blue areas for the monster spawns surrounded by yellow areas. Which basically means you have these safe...
It would be very stupid to go too far because then you're becoming another WoW clone that's competing with WoW and all the other clones and we all...
Hmm
Black desert online has PvE and open world PVP but without risk/reward but the way they balance out PvE and PvP to an extent is adding monster...
With my change I suggested people would have actual incentive to use good gear farming because if you died you don't garuantee lose them so the...
The game still suffers heavily from there being absolutely zero reason to kill someone and the better player always wins and its very punishing...