NOTE: I encourage the Game Design Team to make use of Polling. Crafting in DF is unique to other MMO's and instead of gutting it out, I believe we should be adding to it. True Crafter/Traders want to be able to craft everything in the game. They are after all "crafters!" So the question is: "How do we make crafting more profitable for crafters?" The game design team released this idea on Tuesday 4/5/16: "actually making players choose which crafting professions they want to specialize in by limiting the number of masteries any one character can have active to two." I suggest they belay that idea and go back to the round table and add in perks for crafters at the cost to crafter pvp options. Example: Let everyone craft everything. But add in a role system for true 100% crafter traders. Higher dura, fast trade wagon with two blue tails pulling it, faster than a single blue tail ganker chasing them. Make them able to sell crafted items to npc vendors for more gold than the avg guy. Half crafting time. Lower crafting resources needed. Let them gather faster, let them have higher skinning yields. LOCK these roles on their characters PERMANENTLY, they can still do basic melee/archery pvp and maybe lesser magic, but they can never ever choose pvp roles like mage killer/destro and they can never do spell/bow addons like jumpshot. Commentary: As you can see we are not removing sand out of DF now, but instead adding to it. By giving crafters PERMANENT crafting/trading perks at the cost of PERMANENTLY losing high end pvp perks. Also other players can still craft everything but it wont be worth much when compared to the time involved and the outcome profit when compared to true crafters.