Swing 100 times to test for a difference and see which completes first and the time difference would be an accurate way of testing it seems pretty obvious. The point is unless you are evenly geared, evenly skilled, evenly pinged and the fight comes down to 1 hit going from 110 stats (which is really easy to acquire) to 120 stats is unlikely to be the difference maker in a win / loss situation. Gear, player skill and ping make far more of a difference this 110-120 stat thing is pointless to even compare and is the only end game grind there is, everything else is so easy to obtain. When I farmed rare cotton, which although pointless now is the equivalent to farming rare ore and timber, over the course of about 2 weeks, about 4-5 hours a day (which is much less than the grind of most mmos) I farmed around 1k yellow cotton, 1k purple cotton, 700 red cotton, 1.1k white cotton and 900-1k black cotton. If you had this much in rare ore or timber you would be set for a very long time and could most likely sell enough to get what ever you need. I have never farmed rare ore because hitting mines is enough and is afk. What end game farm is there to do if you are not farming champ pots or to buy champ pots, there needs to be something to keep people out in the world and atm there is very little to do so. Champs were a very good idea but badly implemented, the waves are to long and boring, the champs have no special mechanics and there are to many of them. There needed to be 3-4 champs at the most, that re spawned 3-4 times a day each with a notification when each respawned, with short or no waves and better loot. This way they would have been highly contested and created a lot of pvp, adding 10 was just to many and having them respawn 1 hour after killing is just to short.