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3 things to change/improve: Paperdoll Weapon Slots & Combat

Discussion in 'Design Discussions' started by Andrew, Oct 8, 2019.

  1. Sero

    Sero Menhir Sentinal
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    How would you know? Unfortunately i'm not one of the 10 people still logging in, so theres no way to know.

    PS: WTB Foror's Compendium of Dragonslaying.
     
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  2. Yomi Scythetalon

    Yomi Scythetalon Oak Lord
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    I wuv u
     
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  3. TyteDaddyTite

    TyteDaddyTite Obsidian Golem
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    You're right, I don't suck. I own.
     
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  4. BeatIt

    BeatIt Obsidian Golem
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    SOOOOOOOOOOOOOOOOOOO

    nice follow up Andrew
     
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  5. quietnoobz

    quietnoobz Celestial

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    I WOULD LIKE DYE PATCH
     
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  6. Fenrir Frauki

    Fenrir Frauki Akathar
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    If it ain't broke, don't fix it.

    I like it how it is, I have every sword/staff/bow already bound to their respective hotbar slots so if I change gear bags or pick up a better weapon, it will automatically be used. If I have to drag all my weapons over to another slot every time I gear up, that is going to be really shitty.
     
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  7. Sorrow Avaritia

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    This simply isn't true, most spells are nearly exactly the same as other spell of its type and provide very little variation. You could get away with only using like 10-20 binds. Magma, r90, field aoe, fireball, wof, eye rot, rays, confusion, stormblast, begone, shrapnel, weapons, disable blow, ww, leeches, pots, food, mounts. You do not need all of these to be effective and some really do not require a bind, you could also put some on the same bind based on which weapon you using.

    Most fights can be won without ever using WoF, fireball, magma, confusion, stormblast, begone, shrapnel, disable blow, pots and mounts. You could easily set up preset binds for necessary skills and spells on what people consider to be good binds for them, so people know basics they need and have them bound. You could also have a tutorial saying where these are bound to, how to change them and how to set up more.
     
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  8. MikeJT

    MikeJT Black Knight
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    1) Give us instant-cast or click to cast based on what we have equipped.

    Example:

    I have Q for fireball, E for bolt, R for R90, F for Magma Storm. But I also have Q for whirlwind and E for powerattack, R for Disabling Blow, and F for knockback.

    Because I want my melee attacks to be instant, but my spells to be click and hold to cast, I actually have Q, E, R, F dual-bound to ;, :, ", and ', which is why if I don't disable my macro's you'll see those characters included in my typing.

    Just let us pick whether something is instant or click-and-hold to cast on per slot basis.

    2) Let a hotbar slot reference a hotbar slot.

    Example: Currently, if I have a sword and shield, and my sword breaks, I can no longer bring out my shield until I re-hotbar another 1 handed weapon.

    Let us have a hotbar slot for "One Handed Weapon", where I can put all my 1 handers, including my leafblade, and a hotbar slot where I can put any shields I'm carrying (or just put a bunch of shields into that slot in order of preference, so tapping my one-hander and shield button will always bring out my most preferred one handed and my most preferred shield.

    3) Let us define a key to be context sensitive.

    Example: I want to use my right click to cast rays when I've got my staff out, but I want it parry when I have a two-hander or one-hander and shield out.
     
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