RESOURCES Ive been playing a bit on my alt just to see how the game looks from a non developed side of things. I have since held back because i want to test the essence system but that's beside the point. For just my alt alone its hard for him to gather up enough resources to sustain him. Mostly gathering iron is an issue for just me and im only one player and the population is at a low as of late. I can only imagine what it would be like with a booming population of lets say 3k players. I might be able to get 5-6 iron nodes and with their output that's not enough to really level anything or make myself enough gear. My suggestion would be to increase the nodes, at least a bump of 15 to 20%. There needs to be enough to let everyone get what they need for just daily stuff. (i understand right now increasing them wont change much due to the small population but im hoping this is addressed for launch.) SKILLlING UP Next thing that concerns me is the essences. I am eager to try the essence system i think its a cool way to level up. My concern comes with the fact that maybe its too good. If you level your school too fast you wont even have to gold to buy the new skills and regs you need to keep leveling forcing you to stick to lower end mobs to get enough gold to break out of the mold. Again right now increasing this kind of stuff in the games current state could be unbalancing but im looking forward to the part where there is more than 500+ people logging in every day for long stretches of time. I think the newbie mobs need a rework of loot and the nodes need to be buffed. A new player needs to feel like they can be self sustaining but also not feel like they need to spend all their time at goblins to earn enough gold to keep buying skills. QUESTING The next point is about quests. They are around in darkfall but they way they are presented is hard for a new player to wrap their heads around it. There is little to no indication that the game has any quests and when you do all the quests in the town you started in its not even enough to really get you anywhere and you have to move on to the next starter town just to repeat all the same quests so you can get enough stuff to move on. If we are allowed to pick 3 starting locations each one should have enough quests or at least the quests should be buff enough that the player doesn't need to run to the next town to do the same quests over again. Please PLEASE add in some sort of indication that an NPC has a quest to give. IDC how tacky it is but people need things spelled out for them. First impressions are everything in a game like darkfall. We don't need to make the whole game easy for players but for new players they need the help. If we had a good bunch of brand new players to darkfall im sure they would find more issues or have more concerns but for now thats all this vet can think of when i think of NPE. I like how BPG has been listening to the community but i hope they take something from this post and try to fine tune the NPE because i think the NPE will either make or break the game because at the end of the day if there isn't any grass for the sheep to eat then they wont stick around.