no? --- Post updated --- Yes I would quit to, I mean they already fucked up the grind so there not rely much to do when you maxed in 1 day...and there's not a good player base for pvp...
Funny how some ppl can't see a bad idea if it comes from a dev and when Shit Enormous could be on the fence cuz he can't just tell a bad idea from a good one, just says he likes it now that I oppose it. My haters are the cutest and most loyal to the enslavement from The Don hate. Fully knowing they can never try to honestly state and explain their point of view because they don't even care enough to be able to. One of the worse ppl for the game is the non-principled ones taht will not only just yes man any idea from the devs, but stay quiet when they tell you they are thinking of doing a bad one.
Most ppl didnt want them to do alot of things, one of which I cannot state because ti "drifts from the topic of the thread" meanwhiel ur post still remains so i will just reply to it again stating that just because most ppl didnt want them to do something doesnt mean it was good for them to do.
You are missing the mark on this one. We all know Kilrain said he didn't like the tons of bank soace each person gets, well all your customers love having a lot of bank space, in fact we want more. Don't fuck this up like some of the other things you have. Learn from your mistakes and listen to your community.
Please do not make bank space weight related, would never be able to have anything heavy, like stone, timber ore.
this 100%, i don't think i've ever had a full bank in darkfall but limiting bank space shouldn't even be a conversation, how about nerfing mount speed instead?
What if you could pay for triple crafting experience in order to speed up the grind and get end game materials faster?
I'm still confused as to how you kids think thats pay to win lmfao, I'm suggesting changes that would improve my character NOT impact any other characters.
Right I understand that you wouldn't be paying to win a fight with another player in this instance, but it is paying for an advantage. Outside of the freemium model we want to steer clear of paying for individual advantages as much as possible.
How is this any more of an individual advantage than buying a race change token or a name change token? It's literally only affecting your own character.
You are paying money to boost your character faster than is possible by the standard method of play. This is considered by a vast majority of players as pay to win, even if "winning" isn't the objective.
So its pay to lose? I don't understand how you can sit here and explain to me that paying for CRAFTING GAINS is paying to win?
I dunno bout y'all but i'd pay for the ability to create and wear custom guild tabards/ flags to either carry on foot or as sails on my ship