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Ability to cancel spells

Discussion in 'General Discussion' started by TierQQ, Jun 19, 2017.

  1. TierQQ

    TierQQ Goblin Shaman
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    UW didn't do much right, but being able to cancel a spell during casting was really nice.

    Is this something even being considered or currently being worked on? It is extremely annoying getting stuck on some of these spells with huge casts times when you really needed to do something else in the middle of the spell. Can we pretty please get the option to cancel spells?
     
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  2. sup

    sup Akathar
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    I'm pretty sure this is a game design decision so that you can punish people for casting things in the wrong times. It can be extra frustrating right now, though, when you have weapon switches lock up from server lag and end up casing heal self instead of doing a whirlwind.
     
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  3. Ron Mexico

    Ron Mexico Fire Elemental
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    Woah woah woah, we aren't allowed to talk about buffs for mages around here. Shut this thread down it would help mages more than destroyers.
     
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  4. Clarence Swamptown

    Clarence Swamptown Black Knight
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    This is one of the worst change they made in UW imo. It reduced the importance of decision making and spatial awareness, and it almost entirely killed the whole range/melee transition game.
     
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  5. skreww L00se

    skreww L00se Undead Dwarf
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    Agreed. I like the convenience of it but being able to punish someone for casting heal self when you're 2 feet away is key.
     
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  6. kilrain

    kilrain Shadow Knight
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    As long as it's only possible after the casting bar is complete then it's fine.
     
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  7. vehementi

    vehementi Goblin Warlord

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    Are you being sarcastic? Really, punishing people for casting is the critical thing that makes DF pvp good?
     
  8. STDIO

    STDIO Gravelord
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    It's another small bit of strategy that makes pvp good yeah.
     
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  9. Scrubby Bear

    Scrubby Bear Eodrin
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    No, its actually a very important part of what makes the PvP so skill based.
     
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  10. Benevolence

    Benevolence Akathar
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    yea, it does lol. its actually a pretty big deal, and definitely one of the changes i didnt like in UW. If you think its not a big deal i challenge u to start casting a magma or heal self when within a few steps of an enemy. Good luck.
     
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  11. propain

    propain Black Knight
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    prob one of the more hated things from dfuw (from me)

    I like the idea that when you fuck up, you fuck up hard. say you load up a spell with a destroyer near you and didn't realize it. you prob just lost 140hp. punished for the mistake.

    with this idea it becomes how it was in unholy wars.

    load spell> realize your mistake as the destroyer gets 1 hit on your back > instantly switch to parry and run around like a chicken with its head cut off until you think your safe.

    the ttk goes up. destroyers take a hit. these small things don't seem like much but they have big implications.
     
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  12. TierQQ

    TierQQ Goblin Shaman
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    Lol you guys are so ridiculous. I have been on both sides of this and so have all of you and it's stupid.

    If the only reason you win is cause you punished someone for getting stuck in a spell then I see why you would have to defend this shit. But this is also a quality of life issue as you have lag, ping differences, and let's not forget there is more to the game than just pvp.

    But you can all calm down it seems bpg says working as intended.
     
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  13. Kilset

    Kilset Black Knight
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    The situation where you go for the melee swing on someone as they are about to cast a spell would stop occurring. People wouldn't have to live with their bad decisions and in turn the caster would negate a lot of potential self damage. It's a bad change imo.
     
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  14. vehementi

    vehementi Goblin Warlord

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    Obviously it has a big effect in certain cases. It is pretty suspicious of you to try to make it sound like I'm saying the change wouldn't make a difference.

    It's just that the claim that we need to be able to punish someone for casting heal self while in melee range in order for darkfall PvP to be successful is fucking laughable and honestly I did not expect to hear that from someone like screw loose.

    It's just more of the same dog shit "keep the status quo" opinions that you would not ever see if the game didn't suck so bad in the first place. Like if DFO had spell cancellation, we'd have some ever so slightly different meta, and you would not see threads by vets saying "DF pvp is OK, but it has always had this critical flaw holding it back from being good: you can cancel spells". Can you imagine how fucking dumb that would sound? The only reason this is a thing is because myopic people can't do pros/cons analysis or suffer anything being different from how they are used to.
     
  15. Clarence Swamptown

    Clarence Swamptown Black Knight
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    It's ok, you just don't get it.
     
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  16. Inkarnation

    Inkarnation Frostjarl
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    no
     
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  17. Grisvok

    Grisvok Skeleton Archer

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    Great suggestion but they won't do it. Stop cast adds depth to mage combat. Right now you can't really juke spells in this game. All these people saying otherwise probably played FPS games. It's not even remotely a good design decision lol.

    People saying you should be punished for spell casting lol. It just dumbs down the game to make it that easy. Stop cast means you can't just rofl spam left click as easily. You have to actually anticipate spells coming and plan better. You also have to be more conservative because someone could just be juking you.
     
  18. Biceps

    Biceps Infernal
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    that would be a valid point if any player with an APM higher than 150 wouldnt get paperdoll lock issues on literally every single weapon switch. when those issues are fixed and they found some magical way to make every player in the game have a ping of <20 we can consider it a skill element. until then the ability to cancel spells is a 100% must have. it is really that simple.
     
  19. Navlaan

    Navlaan Infernal

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    No thanks.
     
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  20. Becky Badonk

    Becky Badonk Goblin Shaman
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    UW baby here. The push/pull/transitions are much more interesting and play a much bigger part of combat in this game than UW because you can't cancel spells. Leave it in.