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Add a holding upkeep resource requirement and tie it to villages

Discussion in 'General Discussion' started by Battle Smurf, Jan 29, 2020.

  1. Battle Smurf

    Battle Smurf Oak Lord
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    Think about it, it solves multiple problems with RoA

    Had to make a new thread because someone at BPG decided to lock me out of replying in the Village rewards thread

    You're welcome
     
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  2. Kantor

    Kantor Black Knight
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    Gonna be added with TC patch.
     
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  3. aparks

    aparks Obsidian Golem
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    Make them expensive so dumb 4 clans own whole map
     
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    #3 aparks, Jan 29, 2020
    Last edited: Jan 30, 2020
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  4. rikilii

    rikilii Celestial

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    What problems does it solve?
     
  5. Battle Smurf

    Battle Smurf Oak Lord
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    Stops 1 clan from holding half the cities in the game even when not active as well as forcing people to fight over villages more
     
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  6. Chantree

    Chantree Dire Zombie
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    Currently the most active clan in the game holds most of the map.

    Isn't this a conquest game ?
     
  7. Kantor

    Kantor Black Knight
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    Kinda the only active clan. And even then not that active. If there was a holding upkeep like housing or what ND had. BW wouldn’t have half the holding they do now. This would also allow new clans to claim land ingame without fear of fighting the biggest clan ingame. Most people right now only login for defensive siege pvp.

    Been asking for holding upkeep for years now. BPG said it’s gonna come with tc patch so fingers crossed. If ND could do it, I don’t see our devs having much issue.
     
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  8. Chantree

    Chantree Dire Zombie
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    Upkeep could easily do more harm than good. IF its very expensive it could remove conquest as content to the game. I would love to see a system that gave new clans a chance to fight for a city, just not convinced upkeep will accomplish that. It was my experience in Mortal Online that upkeep ran several guilds out of the game.
     
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  9. The Red King

    The Red King Black Knight
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    Terrible idea. Vcps should be for solo and small group content. The game needs more things to do, not less. The amount of fights we used to get at vcps made this game amazing. You just want to blob from one vcp to another. The game already has large scale content in sieges.

    I still think you are botting your likes, no way you can have that many with such shit ideas.
     
  10. Kantor

    Kantor Black Knight
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    No because people will only focus on best holding that creates content for old clans to fight over. MO upkeep was extremely easy to farm. No active guild ever struggle for upkeep. Only clans that stop being active lost holding which is how it’s suppose to be. It allows for new clans to come in. People can’t expect to stop playing for months or be semi active to keep everything.
    Also why BPG is also adding towers and other stuff for conquest.
     
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  11. Chantree

    Chantree Dire Zombie
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    I think the upkeep cost in MO was to high and am just cautioning the devs on how high they put the upkeep here. I would like to see it encourage activity not discourage it.
     
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  12. Dum Dum

    Dum Dum Celestial
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    Ready to be sieged outta the villages too? Les go!
     
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  13. Battle Smurf

    Battle Smurf Oak Lord
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    [​IMG]
     
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  14. Blaze

    Blaze Black Knight

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    As someone who played Mo, depends on what extremes you did to make the upkeep high, If u are a small clan that only has a few walls and vendors the price is cheap and easy to farm as a group. And as my brother said all the big clans that were mainly conquest, it was easy to farm for gold plus prominence, you had dungeons for gold + prominence, had the sarduca mobs/boss for raw gold plus prominence, also had demons for a ton of prom. All they have to do is make it so the first city/hamlet cost for maintenance is small and it scales upwards the more you get.
    If they scale it this way, small clan should be able to have a city or hamlet with not to crazy cost, and force bigger clans to only go for the really really good holdings to keep their cost down

    Examples
    1 City = 2 cost
    1 hamlet = 1 cost
    Total 3 cost

    2 city = 4 per
    2 hamlet = 2 per
    (2*4) = 8
    (2*2) = 4
    Total 12 cost


    3 city = 8 cost
    3 hamlet = 4 cost
    (3*8) = 24
    (3*4) = 12
    Total = 36 cost
     
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  15. Scrapnotcrap

    Scrapnotcrap Eodrin
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    if owning almost all of half the map discourages the biggest and most active clan from dropping an other siege, then the acvivity will only go down a lot more.

    think about it. when a siege drop, even your mother get notified. and holdings dont matter so much to the point where we should discourage a total war. on all sub islands, my runes are marked.
    --- Post updated ---


    @mortal online
    @dnd

    holding actually matter in those games: especially when you go red.
     
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  16. rikilii

    rikilii Celestial

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    Isn't there already a mechanism in the game to stop an inactive clan from holding half the cities, and a reason to fight over villages?
     
  17. Kantor

    Kantor Black Knight
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    Yeah its called active players.
     
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  18. aparks

    aparks Obsidian Golem
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    Upkeep could be avoided if we rather did a clan population law.

    To own a hamlet you can have 10-15 members and must not got below ten. To own a second hamlet they must maintain 15 actives.

    Those players must be paid accounts not freemium.

    to own a city you must have 20 or more members and for a second city 30, 3rd city 40, 4th city 50 etc.

    Those players must be paid accounts not freemium.


    Or if they can’t manage the numbers or like a small clan than they must pay a lot in upkeep.
     
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  19. Battle Smurf

    Battle Smurf Oak Lord
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    You could have 2 types of holding upkeep resources for 2 different purposes

    1 new resource only available from villages that without having enough of you lose ownership of the holding entirely (start it out not requiring much, but with each holding it takes more)

    Then a second NEW resource only dropped from a particular mob (something that isn't currently contested often) that must continuously be farmed/ fought over and then turned in at the clan cities church or bindstone in order to keep city buffs/ zap towers/ portal chambers/ mines "powered up"

    For example make it so for every 1 resource you turn in to the bindstone have 1 minute of zap towers working, city buffs, portal chamber use, and MINE/ CITY NODES REFILLING and WITHOUT that resource your mine STOPS REFILLING. Give the bindstone a "city power resource upkeep counter" and let it be checkable by both clan city members and enemies to see how much is left.

    Maybe even make the clan city bindstone into a "mini raid" where enemies can come in break into your bindstone (REQUIRE A WARHULK they need more use and this mechanic needs risk VS reward) and steal your clans holding upkeep resources.

    Just some stuff off the top of my head, obviously not fully fleshed out and you'd need more details and maybe some restrictions/ rules

    Gotta FORCE ALL players to go out and PERPETUALLY farm/ fight over these types of things on a daily basis, because we all know Darkfall players are lazy as fuck and always look for the path of least resistance, they always want to be the wolf eating other players for content, but never be the content for anyone else.

    Too many people want all of the reward without the risk, they want the icecream but won't eat their broccoli to get it.

    But no mother fuckers, it doesn't matter how good you are or how gold or item rich, you should still have to go out and farm SOMETHING every couple days because if not then open world pvp encounters stop happening which then leads to a chain reaction of suck until the game dies.

    And if you want to keep all your cities then you should have to earn, maintain, and defend them, not JUST show up for a 2 hour siege and then log off until the next one.
     
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  20. rikilii

    rikilii Celestial

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    You'll just end up with a lot of empty holdings.

    As I said -- there's already a mechanism in the game to stop inactive clans from having a lot of holdings -- it's called a siege.
     
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