Kids really want NO fall damage huh. I'm sure that would increase the skill ceiling, right? Literally 2 days after the change and kids are already crying for a change AGAIN, instead of learning/trying to adapt to the changes. Not to mention, one of the BIG differences in DF1 and RoA is that everybody in RoA has impulse/begone at level 5, so of course you're going further at a higher acceleration, which will equate to higher damage. Take advantage of the revert that BPG is offering for those skills. I'll concede The concussion grenades are new to Darkfall, so it might be fair to wonder how they interact with the new fall damage. But again literally 2 days after the change isn't a lot of time to test things out.