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Discussion in 'General Discussion' started by Sero, Mar 7, 2019.
Literally more loot capping a village. Seriously, why does it take YEARS to fix this?
Yeah sea tower loot is so trash
sea tower hasnt been worth it for a loooong time
Pretty bad when a gearbag can be more than the tower.
I suspect BPG might be waiting to introduce new naval-orientated items to Sea Towers, as opposed to "Village Reward x20" that in one singular event can flood the market with a gigantic shit dump of items.
idk what yall are on, according to my calculations that 10 theyril ore is worth a little more than donnies bank, minus his theyril stack (at current market prices, anyways)
Can I have 3 limestone?
Honestly the fortress needs to be updated based on population. That loot sucks big time, but they cant be giving 200-300 of each rare like it used to be to 2-4 people capping a tower when the games dead.
Sea Towers should give a clan buff for the duration. Something not OP but something nice.
Is it possible to base loot rewards off the number of factions in the zone of the fortress and the level of gear they have along with the ships? But also remember to put in controls so it cant be abused.
I mean, we're all sitting here worried about "if the game sinks to low pop then someone gets rich!" like that fucking matters.
The game sinks to low pop because theresnot enough activities to do. Seatowers were fucking BUMPING in DFO. Where the fuck are they now?
Wheres the Man O Wars? The Frigates? The SOTLs? Sitting in a fucking bank because the reward isn't there.
You make a good point. I do think it's a delicate matter but perhaps once the next patch comes they could examine analytics and perhaps increase the rewards.
IMO needs to scale with the total value of ships present. Vaguely similar principle to “VCP loot scales with gear worn”, sorta.