I can live with it but i prefer using bandages and potions (like in UO) for trasfers and self healing wit ha less CD, i think will be better balanced in this way and don't force me to lose tons of time in using a staff during a battle. Things can change and improve, since this skill system failed to retain population (they create classes in UW for this reason), then something should be done to accomodate more players and expecially more RPG players 8players that want to play a specific role). If you force melee+archery+magic to everyone to compete then you will never have a solid playerbase to play with, people don't like a false freedom, people want to play their desired role, is what mmoRPG are made for This is the problem, i have to use all 3, but i wont, people don't want and disliked this aspect of Darkfall, ie because you will ever have a tiny playerbase with a skill system like this that force people to train 60+ spells. If people can't compete using only their preferred playstyle then they will not stay to play. I don't want my bar be fullfilled with 60 spells, utilities, healings, ccs, buff, etc.. i want to use only swings and my arrows and i want to be at the same level of hybrids. Specializations are introduced by AV and are imo the best things they did for the sake of the game.