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Alt Abuse

Discussion in 'Design Discussions' started by kilrain, May 27, 2019.

  1. kilrain

    kilrain Shadow Knight
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    Figure we can have a thread discussing the use of alts to camp certain areas around the world and the things we can do about it. The primary issue is using an alt to log out in a dungeon or at a popular spawn and log it in once in a while to see if anyone is farming it. If there are other issues we can discuss those as well. We've discussed it before in Discord and various other locations so I'll lay down some thoughts I've had and heard throughout.

    Edited to reflect other ideas and discussions throughout this thread.

    Free accounts log in restriction, cannot be logged into any other accounts while a free one is online.
    When it comes to how many accounts someone can be logged into we think it's only fair to allow paid accounts to be logged in at the same time. We'll work toward limiting free accounts. This doesn't solve all problems, as discussed previously, because people don't always leave those accounts logged in but this will force them to disconnect their main accounts before attempting to farm something else or check other spawns for players.

    Logging out
    Log out times increased outside of NPC cities and your own player cities. We will keep the client online during this process with a visible timer so players can cancel if necessary. Players will be sitting during this log out process. Length to be determined.
    If
    I'm personally intrigued by the "log out music", maybe some kind of campfire song :) Might be best to disable this inside NPC cities as it could get annoying.


    These changes will encourage players to go home before logging out. Makes it take longer when logging out of your main account to log into a free account before checking spawns and back again.

    Teleportation
    When you trigger a runestone or runebook teleport an exit point will be displayed at the target location, Not sure on a sound but would think a low volume, smooth tone would work out fine. Not sure about destruction yet, let's discuss pros/cons. This makes it so players have plenty of warning if forces are dropping right on top of them and encourages players to be more strategic about their rune placement.

    Runebooks (note: not runestones) can only be marked at chaos stones, maybe any bindstone you are allowed to bind at?. This one is going to be more controversial, but I believe this is an important change. Runebooks are a fantastic, convenient, and much more affordable means to get around Agon however like most things when you introduce something for convenience there are side effects, like for this topic players can have limitless teleports on top of popular spawns or even close enough to them that even if we restricted teleports to these locations they would still get very close. By limiting rune books to chaos stones we keep the benefits of decreasing the map size by making more of Agon accessible to more players, have more control over where players can port to with this much more affordable method so they're not repeatedly dropping on top of spawns, and provide use for runestones on their own. This change will increase the need for a mount. Increase open world encounters because everyone's book locations will be the same. Increase value of owning a home. With over 60 locations to choose from I can't think of a reason not to make this change.

    Dungeons
    Removing strong box use inside dungeons. Strong boxes have taken on a form beyond their intended use, which most of the time is seen as a good thing in a sandbox game. However the use of strong boxes to prevent players from entering a dungeon is one we can probably do without.

    Logging out will send you to the outside entrance. At first glance this seems like a terrible idea and just gives people a free exit from the dungeon. However I feel with increase in log out time, and music, coupled with the removal of strong boxes means that if someone attempts to log out inside a dungeon when someone comes in there is a much higher chance of getting caught. This, for the most part, makes logging out in a dungeon for a free escape less likely to work. That allows us to send the "logout alts" outside after logging out preventing them from logging in periodically to check if anyone is inside. The drawback? This alt would likely be able to go straight back into the dungeon after logging back in so we may want to look at something else.. maybe a re-entry timer?

    If anyone has other ideas let's discuss them too.
     
    #1 kilrain, May 27, 2019
    Last edited: Jun 4, 2019
  2. BeatIt

    BeatIt Obsidian Golem
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    just allow DF to run 1 client
     
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  3. Kantor

    Kantor Black Knight
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    Yes to the first no to the last 2. One if I can’t tp to a champ spawn I know it’s active. So I’m just gonna find the next closest rune to the spawn save time logging on to an alt thanks.

    As for the last one if I wanted longer travel time I would of backed dnd.
     
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  4. Geezy

    Geezy Crypt Guard
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    If you make it to where you can't port to a champ spawn when it is active, then people will just rotate through their champ spawn runes every hour or so, until they find one that they can't port to.

    I don't know how feasible this is, but potentially adding a 'player counter' for the champion tiles GUIs, that says how many players are currently in that tile? EG if you have 4 doing a champ, and the player number says 5... you would know someone is camped out there. Just a thought.
     
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  5. Blaze

    Blaze Varangian Warthane

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    Idk feel like only having one client open would be a good start
     
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  6. kilrain

    kilrain Shadow Knight
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    I mentioned showing the current players in a tile in a local chat like Eve does. I could see it for everywhere, but only doing it at champion spawns seems very contrived.
    --- Post updated ---
    We are planning on this (I think... @Neilk ) It helps but ultimately only slows someone down by a minute or two so something else would need to be done to really stop it.
     
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  7. Geezy

    Geezy Crypt Guard
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    Hmm that would be interesting. I just figured it'd be easy to shoehorn that into the Champ GUI, since it's already in game, but I wouldn't be opposed to a local chat solution either.
     
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  8. Kantor

    Kantor Black Knight
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    This would suck what about people who made crafting alts? Screw us huh?
     
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  9. Billy Lee

    Billy Lee Varangian Warthane
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    Perhaps logging out inside a dungeon should result in your character being sent to the bindstone. That way they need to bring the alt back every time, which would be burdensome.
     
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  10. Blaze

    Blaze Varangian Warthane

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    Just transfer things through the bank xD just makes it like an extra 2-4 minutes I think Benifits of kids staying logged on like 4 alts to keep eyes on spawns our weighs the extra 2-3 mins u ha e to spend from logging on an alt and transferring things imo
     
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  11. Scrubby Bear

    Scrubby Bear Eodrin
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    Runestoning/booking should make a glowy ball appear at the target as soon as you start the cast. This glowy ball should be able to be killed by players or mobs so that its much harder to port directly into or near hot spots. Should inflict a half cost portal shard penalty if its killed.
     
  12. Isaac Clarke

    Isaac Clarke Chosen of Khamset
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    1 client open at a time
     
  13. Blaze

    Blaze Varangian Warthane

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    Nah I think it’s a good start, helps against kids who have like 3-4 alts logged on all day
     
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  14. Squanto

    Squanto Frostjarl
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    If a character hasn't moved for 30 seconds, play this sound every 5 seconds until the character moves again. Make the sound loud enough so that it can be heard from the same range that stormblast and explosion can be heard from.


    Im trolling, but this would be hilarious. Imagine running up on a city and hearing that sound just being spammed. As a new player you would be so confused.
     
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  15. Scrubby Bear

    Scrubby Bear Eodrin
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    It would be funny if random farming/foot step noises were played if your character hasn't moved in awhile.
     
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  16. propain

    propain Black Knight
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    My replies is in the quote.

    One other thing i'd throw out there to combat alts at champions is that there could be a system message when you start a message if people are hiding in its territory. People will stay farther out with their alts, sure but it would help id like to think.
     
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  17. Sero

    Sero Gnoll Vilegaunt
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    Logging out in dungeon = kicked outside of the dungeon to the entrance. E Z P Z.

    That isn't even the problem though. That problem just stems from strongboxing off dungeons to avoid getting jumped and alts being used as a work around.

    The real problem with alts comes in the form of having 1 parked at every high risk spawn, or having 15 of em cap a village. Not sure how you wanna fix that... this is one of the problems that comes with the territory of F2P. Runebooks don't help either.
     
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  18. BeatIt

    BeatIt Obsidian Golem
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    no lol i can have 5 alt at 5 champ at the same time in 1 pc.

    thats the problem and now run 1 client and thats fix
     
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  19. KeredCaltith

    KeredCaltith Goblin Shaman

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    Erodach is farmed by mostly alts.
    Only 1 in the game.
    Most of the time I go to the Erodach spawn there's no erodach and there's no one around.


    Whats to stop people from just clicking through their champ book seeing which ones they cant port to?
     
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  20. Fawley

    Fawley Infernal
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    The one client thing I think is pretty easily worked around by just running VM's is it not? Or people that also have laptops next to them. I think a better solution will be done on a server side.
     
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