Figure we can have a thread discussing the use of alts to camp certain areas around the world and the things we can do about it. The primary issue is using an alt to log out in a dungeon or at a popular spawn and log it in once in a while to see if anyone is farming it. If there are other issues we can discuss those as well. We've discussed it before in Discord and various other locations so I'll lay down some thoughts I've had and heard throughout. Edited to reflect other ideas and discussions throughout this thread. Free accounts log in restriction, cannot be logged into any other accounts while a free one is online. When it comes to how many accounts someone can be logged into we think it's only fair to allow paid accounts to be logged in at the same time. We'll work toward limiting free accounts. This doesn't solve all problems, as discussed previously, because people don't always leave those accounts logged in but this will force them to disconnect their main accounts before attempting to farm something else or check other spawns for players. Logging out Log out times increased outside of NPC cities and your own player cities. We will keep the client online during this process with a visible timer so players can cancel if necessary. Players will be sitting during this log out process. Length to be determined. If I'm personally intrigued by the "log out music", maybe some kind of campfire song Might be best to disable this inside NPC cities as it could get annoying. These changes will encourage players to go home before logging out. Makes it take longer when logging out of your main account to log into a free account before checking spawns and back again. Teleportation When you trigger a runestone or runebook teleport an exit point will be displayed at the target location, Not sure on a sound but would think a low volume, smooth tone would work out fine. Not sure about destruction yet, let's discuss pros/cons. This makes it so players have plenty of warning if forces are dropping right on top of them and encourages players to be more strategic about their rune placement. Runebooks (note: not runestones) can only be marked at chaos stones, maybe any bindstone you are allowed to bind at?. This one is going to be more controversial, but I believe this is an important change. Runebooks are a fantastic, convenient, and much more affordable means to get around Agon however like most things when you introduce something for convenience there are side effects, like for this topic players can have limitless teleports on top of popular spawns or even close enough to them that even if we restricted teleports to these locations they would still get very close. By limiting rune books to chaos stones we keep the benefits of decreasing the map size by making more of Agon accessible to more players, have more control over where players can port to with this much more affordable method so they're not repeatedly dropping on top of spawns, and provide use for runestones on their own. This change will increase the need for a mount. Increase open world encounters because everyone's book locations will be the same. Increase value of owning a home. With over 60 locations to choose from I can't think of a reason not to make this change. Dungeons Removing strong box use inside dungeons. Strong boxes have taken on a form beyond their intended use, which most of the time is seen as a good thing in a sandbox game. However the use of strong boxes to prevent players from entering a dungeon is one we can probably do without. Logging out will send you to the outside entrance. At first glance this seems like a terrible idea and just gives people a free exit from the dungeon. However I feel with increase in log out time, and music, coupled with the removal of strong boxes means that if someone attempts to log out inside a dungeon when someone comes in there is a much higher chance of getting caught. This, for the most part, makes logging out in a dungeon for a free escape less likely to work. That allows us to send the "logout alts" outside after logging out preventing them from logging in periodically to check if anyone is inside. The drawback? This alt would likely be able to go straight back into the dungeon after logging back in so we may want to look at something else.. maybe a re-entry timer? If anyone has other ideas let's discuss them too.