You're missing TJ's point I think, there should be mechanics to get away and there are above ground because you can mount up, bunny Hop, go to safer areas (Something we'll be adding to as well to help this situation), etc. But logging out in a dungeon shouldn't be a mechanic to avoid a fight it should be to end your play session. What are some other options or ideas we can implement? I think that having small, discrete loot containers you can place would be a way to help solo players as you can keep some of your loot safe by hiding it somewhere. Advancements to the various zones to give some safer options is on the books as well, we can have some blue dungeons in these areas as well perhaps.