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Discussion in 'Design Discussions' started by kilrain, 27 May 2019.

  1. Andrew

    Andrew Eodrin
    Staff Member BPG Representative

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    You're missing TJ's point I think, there should be mechanics to get away and there are above ground because you can mount up, bunny Hop, go to safer areas (Something we'll be adding to as well to help this situation), etc. But logging out in a dungeon shouldn't be a mechanic to avoid a fight it should be to end your play session.

    What are some other options or ideas we can implement? I think that having small, discrete loot containers you can place would be a way to help solo players as you can keep some of your loot safe by hiding it somewhere. Advancements to the various zones to give some safer options is on the books as well, we can have some blue dungeons in these areas as well perhaps.
     
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  2. VoQeles

    VoQeles Goblin Warrior

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    To be fair you're not gonna get away from a skilled player above ground either, after all they put a lot more hours in and become pretty good at chasing people down. It really comes down to activity, less activity is a better PvE environment. Funneling mob spawns didn't help that at all, I know a lot of players who loved to farm high end mats and could tolerate some PvP but when they get funneled to one spawn they just said fuck it. No one wants to be the victim everytime they login to a game, so that's understandable. The alternative for them in that case was to downgrade to lower tier monsters, and that's just silly... it's like going backwards in progress.

    edit: like to put it in perspective ... High end PvE is realistically designed for PvPers then.
     
  3. MaxiHori

    MaxiHori Windlord

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    even if you start now on developing an arena and it takes 6 months, the game is dead now, what will it be in 6 month?
    just sell q3 low dura bags for 1$ each, you would have casual pvp players and enough fundings to develop everything you want in the meantime.
     
  4. ThiefGarrett

    ThiefGarrett Earth Elemental
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    Where in his post did he mention an arena? He didn't. He asked for ideas on how to make it easier for people to get away in dungeons.

    I think a single fast recall that casts in 3 seconds out of combat, 20 in combat, 1 hour cool down.
     
  5. Dixie Normus

    Dixie Normus Black Knight
    Legend

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    The problem isn’t even with the means to escape. The problem stems from alignment doesn’t mean anything and the game forces conflict at every turn.

    Random blues should feel incentivized to farming dungeons with other random blues.


    Reds should be far further and fewer in between because there should be fucking repercussions for straight up murder.

    Stop forcing pvp and you will find a lot more of it naturally occurring.

    Seriously wipe this game reboot with MEANINGFUL alignment. Get rid of this clan vs clan us vs everyone else mentality.

    Add factions or race wars back.

    Build community not this cesspool of egotistical maniacs.

    Even now though there are some diamonds in the rough trying to make this community better but they need dev support.
     
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    Mea Kulpa and Thrill Kill like this.
  6. VoQeles

    VoQeles Goblin Warrior

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    @Andrew Just had this thought now, imagine if you had something like champs in an instanced zone and would reward some mark of recognition for players who could complete that under various conditions, maybe some of these encounters would be 1 player limit and other bigger groups, if anyone played WoW during Pandaria there was a trial where I remember I spent tons of time trying to beat hard challenges, they were basically required for raiding but if you were good enough you could get some next level achievements and those were like a badge of honor I guess since not everyone could do them.

    edit: btw they didn't even give loot, I was doing mythic raids and doing these was just for achievements
     
  7. MaxiHori

    MaxiHori Windlord

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    He wants to "implement" something and what I'm against is precisely that, I think that developing anything is a mistake now and they should focus on easy immediate change rather than wasting more time on irrelevant stuff like this.
    Game is dead, what difference does it makes if you can logout or not?
     
  8. ThiefGarrett

    ThiefGarrett Earth Elemental
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    So you want to "Implement" a way to buy equipment, which is an absurd idea btw, but you're against "implementing" a game play feature like an emergency escape recall.

    I think you've lost your mind.
    --- Post updated ---
    So some challenging mobs setup specifically for completing achievements and not for loot? Completists would love it. Not something I would say is targeted at the current player base, but there isn't much point in targeting them anyway when what we truly need is new blood. Maybe When the new lawful zones are implemented they can advertise it with some new PVE content. These types of mobs would be perfect within the "safer" areas to be honest.
     
  9. VoQeles

    VoQeles Goblin Warrior

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    @ThiefGarrett I think a big part of it was that it gave you something you could link to people and that had a value in itself because if you wanted to join in on high end groups you could have an edge over other people with similar progress. Group leaders would know the value of certain accomplishments in terms of player skill or game knowledge and that gave you some weight, so even if it didn't give you loot it added some credibility to say "hey this player knows his stuff".