The grind in the game should be somewhat of a fun experience, because this is a game, and we play it for fun. One of the major changes RoA has right now, which generally stops people from macroing, is the scroll system. It's great because people cant skill up on players, so that eliminates the need to macro right? It's a great idea, but it needs to be expanded on because not being able to see benefits from using countless regs in team pve grind sessions for healing and buffing is just not that fun. It creates an added grind to the game regardless of how "fast and better" skilling through scrolls are. My only suggestion right here is not to change the system at all, but just augment it by one simple addition: After a short time of clearing mob waves, players should get a PvE buff that allows some gains for all the healing and buff other spells while they are in range of the mob spawn / dungeon they are in. This way while players are grinding, they are seeing benefit from everything they are doing, not a latent benefit that they might see later based off of possibly getting some essence from what they are farming. It's also beneficial by encouraging groups of people to go out farming instead of solo farming. Thoughts?