I meant for this to be in project suggestion forum. If a mod can move this that would be swell. I want to propose how I envision an arena ladder type system working in Darkfall. This game needs a more competitive nature to it and it needs a fast way to get fights when roaming or sieging just don't cut it. No, this will not be like your traditional system where you risk nothing by sitting in a NPC city all day or what have you. There will be an actual sink (however small) and it will force you into the actual world. The first thing proposed is that you actually have to travel in the world to the queue up location. Preferably to have a dozen or so of these scattered about to prevent camping of them but enough to still have chance encounters. Second is that you must pay a fee to enter. This can't be too large or too small. I propose something like 500g to 1000g per entry. The gold is then lost forever. This provides a gold sink for the good of the game and a reason to get people out in the world still. 500g goes quick if you spam the ladder all day. No, the winner does not gain the gold. They will have other incentives to play the ladder. For the 2v2 and 4v4 system to work each player is able to create his own arena team name. On this arena team name is a roster. The 2v2 team can hold up to 4 people on its roster and the 4v4 team can hold up to 6 people. When you actually queue up you must be in a party with the required amount of people on this roster. This is simply to represent these people on the leaderboard and its easier to track a team than 4 individual players. Solo players in the 1v1 bracket will just have their name displayed. Here is the way I envision an arena functioning as easy as possible. You can join as 1v1, 2v2, or the 4v4 system. When your Queue pops you have 60 seconds to accept of you will forfeit the match. You cannot accept if you were in combat for the previous 20 seconds. When you win or lose you will be sent back to where you queued up. You and --if partied-- your team will then be teleported to one of a few arenas. These arenas are not accessible by the public and they vary in terrain. After you have accepted the queue pop the game will register that both you and your opponent(s) Queue pop registered past its time limit. When this happens you will have 2 1/2 minutes to gear/buff/ready yourself for the fight. Putting on gear is almost instantaneous here. Upon entering the arena you WILL be naked. Your items will return to you after the arena. There will be multiple chests when you load in that you can choose your attire from. Bag sorted of course. You will spawn in with 150 of each reagent/fine arrows, 3 of each greater potion, 1 panacea potion, 1 mount, 1 of each food (blueberry cobbler, fish and chips, fried onions), 25 battlespikes, arcane jewelry and a dwarven defender shield. The items in the chests will offer you up to R60 weapons/bows/staffs and up to Full plate armor in addition to a variety of Q3 enchanted gemstones for you to use. To win a 1v1 match you must kill your opponent. To win a group match you must gank or let the opponents bleed out. The leader board will reset every 45 days providing rewards to the top players explained below. Add in a system later down the line if Arena becomes all there is to be by limiting the amount of plays per day/hour. The way I envision this system is that it creates a meta of its own. The terrain will play a part, the time limit to start the match may play a part (sometimes you might not be able to buff yourself and your entire squad in the time it takes to figure out your gear set), the gear offered is the same but based on who your fighting you may switch it up or maybe someone is good at mount fighting in your team? Give him your mount. The meta in this place may be different and change compared to the outside world and it will make for entertaining fights and maybe even allow streamers to have a new luxury. The rewards and incentives. There is not much I want to offer for this. This is meant to be something you do for the fight and the fight/bragging rights alone. Not to make a living off of. You and your 'team' get their names onto the leader board for bragging rights based on their bracket. If you reach the top 3 within' your bracket (1v1, 2v2, 4v4) you gain a unique title. New titles are added every reset. The top player or team of each bracket at the end of each reset will be rewarded the materials needed to craft a R80 weapon of their choosing. For the 2v2/4v4 system your team will only be given the materials to make two or four R80 weapons -- not the material for everyone on your team roster. This is a massive developer under taking but I believe this is the content this game needs. It needs something to do when all else is expended. When your tired of running the map in search of low health farmers, or jumping in cities or your just burnt out from the siege last night. So you just want to log in and find a few fair fights to blow off. The fear is that an arena system will just promote logging in to arena and log out and that the world will be dead but I believe that placing the system in the world and demanding a fee (that can be scaled) will eventually force people out and about to continue to queue up and still allow for open world encounters and substantially provide a PvP hostspot. Plus this is the type of content needed for streamers. This gets people competitive and interested in Darkfall as a spectator sport. Darkfall sucks ASS to stream yet streaming is one of the most profitable and influential aspects of gaming in 2017. Darkfall needs to adapt.