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Back Damage

Discussion in 'General Discussion' started by Schnid, Apr 21, 2019.

  1. Schnid

    Schnid Akathar
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    What's everyone's thoughts on this change? I wasn't around when they nerfed it so I missed the conversation on the topic but personally I'm not a fan.

    This was more fun I thought...

     
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    #1 Schnid, Apr 21, 2019
    Last edited: Apr 21, 2019
  2. Animal

    Animal Eodrin
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    As much as I loved the old back damage. It's kind of necessary.

    People STILL die too quickly.
     
  3. Kantor

    Kantor Black Knight
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    Well base off the last combat poll no one wants it back how it use to minus maybe a handful of people.
     
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  4. Yomi Scythetalon

    Yomi Scythetalon Oak Lord
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    Ol Kelet RIP proud ork.
     
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  5. Billy Lee

    Billy Lee Loremaster
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    I prefer the current back damage, at leaast as a destro, I don't really want to be hitting people for 90 in the back and ending fights in a few seconds just because I got a good sticky. I have won a lot of fights like that back in that era and tbh it didn't really feel great after a while. I know others probably love that but I prefer fights to last longer, increased back damage also favors stronger gear, which I don't think is a good thing with the current TTK. This is just what I prefer, I totally respect that others liked the old back hit damage.
     
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  6. Yomi Scythetalon

    Yomi Scythetalon Oak Lord
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    Get out of here the faster I put Smooth on the load screen the faster I can read his cries in text format.
     
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  7. Billy Lee

    Billy Lee Loremaster
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    Hehe, that used to be the kind of reasoning I had. I was a big fan of itwasluck back in the day and I couldn't wait to be able to put people down fast like that, not that I was ever as good as him but I did get a lot of fast wins, that was fun for a while but I do miss the more tactical, slower placed combat, things feel very fast these days and if someone makes a mistake it can easily cost them the fight, momentum is huge.I also think it can be offputting for people to get blown up extremely quickly, it's more fun to lose if the fight lasts a little while.
     
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  8. Kilset

    Kilset Black Knight
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    yooo you guys remember when we had to manage our stamina pool?? or had weapon swap delays, higher global delay between spells, u know.. stuff that propped the TTK? yeaaaa :sunglasses::sunglasses::sunglasses:. bet a lil revert back to alpha combat would do us some good.. :smilingimp::smilingimp::smilingimp::sunglasses::sunglasses::smilingimp::sunglasses::sweat::screamcat::screamcat::relieved::poutingcat::poutingcat::poutingcat:


    OH! btw daggers got buffed to fuck and they gave a Race flat out damage increase on melee. :screamcat::screamcat::screamcat:
     
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  9. Sero

    Sero Menhir Sentinal
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    X FUCKING D.

    "I RUN OUTTA STAMINA TOO FAST; WHEN I SPRINT, I LOSE STAMINA!" ~whiners, circa 2017 ROA BETA.

    Fucking JOKES.
     
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    #9 Sero, Apr 21, 2019
    Last edited: Apr 21, 2019
  10. Schnid

    Schnid Akathar
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    Hey, wondering if you can clarify what you mean when you say "that was fun for a while but I do miss the more tactical, slower placed combat, things feel very fast these days and if someone makes a mistake it can easily cost them the fight". Are you saying combat is slower now or back then?

    For me, the way back damage used to be made it feel like your actions had more weight to them. The stakes were higher back then because of the increased damage and that made the combat feel more intense. Nowadays If I'm not paying attention and someone gets on my back I a) don't lose as much health, and b) I can turtle much more easily because of the parry changes. Also, If my movement was good and I was able to get on someone's back in DFO, It felt like I was more rewarded for my gameplay.

    The best way I can explain it is comparing it to a game of League. In the beginning of the game if you die the consequences are not that severe. However as the game progresses the respawn timer increases which means if you die, your opponent can press their advantage more which makes the end-game feel a lot more intense and exciting than the early game.
     
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  11. Billy Lee

    Billy Lee Loremaster
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    My experience was that in dfo the duration of fights was very good up until many players had maxed out characters, then destroyer became capable of slaughtering someone extremely fast, although it was difficult to get in on a skilled mage, this is 1v1 of course. In RoA, top end gear is more readily available than dfo and so the TTK can be very low, especially for destroyers with the old back damage. You are correct, it was very rewarding to use get someone's back. For me personally, that used to be a big draw to destroyer, the chance to quickly drop someone, but as I got into more and more fights I found that I enjoyed these quick kills less, I like it more when my opponent has a better chance to recover from a mistake because I do enjoy fights that don't end too quickly. If we're talking about what is the most skillful, then yes, the higher back damage is likely superior. I also try to think about players of all skill levels, it probably does not feel good for an un-maxed/inexperienced player to die from overwhelming back damage in seconds. Also, even though gear is easier to get than dfo, it is still very expensive to assemble high-end bags and I suspect most people would enjoy a slower death over getting blown up in five seconds.
     
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  12. Bonii

    Bonii Infernal
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    You should be punished more now for turning your back, even if we only increased it to begin with by 15 to 25%. This rewards higher skill play, and would encourage people to actually LEARN how to play so they don’t get blown up in five seconds.

    However, splash damage for 50 right now every 3 seconds is utterly ridiculous, and needs to be lowered dramatically. This alone would assist in lowering the TTK as if you do not remember to cast R90 off cooldown, your dead, as you would need to have high hit percentage of rays to keep up.

    I think physical protections across the board should be increased a further 5% so that will assist with melee blowups.
     
  13. Scrapnotcrap

    Scrapnotcrap Eodrin
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    The vote is kinda irrelevant. I mean, we voted for combat to be reverted. We get this long list of things to vote for after that. Basically, mages are getting nerfed while heavy's is not getting reverted at all based on the votes. So beside the vote for reverting combat, the votes should be totally irrelevant. We need to test the balance with combat reverted completely.

    a few things can stay for sure like wof, eye rot, impulse, comhilther, bunny hops and such. Everything after armour patch and casting delay has to be reverted. I personally wish that impulse wasn't a spell because the destroyers can punish you as you try to cast it.

    I personally want to try old back damage again to see how different it is when it's time to reset the fight. I wish to see how effective archery can be again because right now, it's mostly heavy's parrying and pushing forward. I mean, destroyers are strong right now, but if we do nerf destroyers without the old back damage back, mages will most-likely kite them for ever while destroyers will fall faster.
     
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  14. Battle Smurf

    Battle Smurf Oak Lord
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    It was necessary
    --- Post updated ---
    Look I enjoy .5ing Smooth more than anyone, but back damage needed a nerf and TTK needs increased

     
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  15. Animal

    Animal Eodrin
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    Rofl, jesus fucking christ was melee horrible in UW. It plays like dog shit sliding on a hockey rink.
     
  16. Darthlizard

    Darthlizard Goblin Warlord
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    I'd argue for re-introducing back damage. Back damage is one of the biggest factors when it comes to being able to turn fights around, and win outnumbered.

    The only thing I would be in favor of changing about back damage is the fact that splash damage can hit the back...
     
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  17. Degamra

    Degamra Winterbound
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    I like current damage. I'm a fan of high TTK and giving people chances to out skill and turn fights instead of suffering quick and sometime flukey kills.
     
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  18. Inkarnation

    Inkarnation Frostjarl
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    No wonder smurf makes all these terrible suggestions, he thinks were still playing uw because he hasnt logged in yet
     
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    #18 Inkarnation, Apr 22, 2019
    Last edited: Apr 22, 2019
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  19. Scrapnotcrap

    Scrapnotcrap Eodrin
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    I miss the meta of: if you turn, you lose.

    To turn, you had to blind them first, find cover as you show your back, being in danger on mount due to constantly showing your back as you run, bunny-hoppers getting sniped by magma's and dying so often as a result of back damage rather than feeling a little scratch.

    Also helped a lot in winning outnumbered against competent players, not just noobs.

    In a game where you get rewarded for running a lot, old back damage is just good.
    ...

    Bringing back ''back damage'' today wouldn't be a good idea. Back damage has not been designed for this current state of combat at all.
     
    #19 Scrapnotcrap, Apr 22, 2019
    Last edited: Apr 23, 2019
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  20. MikerotchBAGFACE

    MikerotchBAGFACE Varangian Warthane

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    Lmfao thats like saying headshots shouldnt be a thing in csgo becaus it lowers the skill celeing. Giving people chances to outskill lmfao, combat is so mangled right now you dont have to worry about getting stickied 5 times in the back if you are turning and hitting them in the front then get a ww coming out its negates it all. Peddlefall is not fun or skillful there is a serious disconnect in this community, but keep adding more and more splash dmg bpg hitting for 50plus with r90s is great combat lmfao.

    Fyi it takes a lot more awareness and skill to keep someone off your back than it does to throw my mouse around and xfer and throw a field r90.

    Also rework the reach on knives ita insane how far a 20 pinger can hit a 100+ pinger with knives
     
    #20 MikerotchBAGFACE, Apr 23, 2019
    Last edited: Apr 23, 2019