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Back Damage

Discussion in 'Design Discussions' started by kilrain, 3 June 2019.

?

Back Damage % Increase

  1. 20% (current)

    47 vote(s)
    33.3%
  2. 30% (middle ground)

    42 vote(s)
    29.8%
  3. 40% (old school)

    76 vote(s)
    53.9%
Multiple votes are allowed.
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  1. Blaze

    Blaze Black Knight

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    Eh you also have to think about cross heals as well, with the nerf of back dmg cross heals were lowered hence also lowered ttk so giving back dmg might not lower ttk as much in a group fight setting.
     
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  2. Kol Taggar

    Kol Taggar Celestial
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    anyone not voting for 40% is a puss

    peerpressurepeerpressurepeerpressure
     
  3. Dim Mok

    Dim Mok Black Knight
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    I don’t like this piece meal way of balancing combat after all these changes when DF1 was a near perfect template. Having said that, I’ve gotten used to this version but I’m afraid just increasing back damage without looking at Destro armor protections and current mage cool downs / nerfs would be a mistake.
     
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  4. Kol Taggar

    Kol Taggar Celestial
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    QFE
     
  5. NonFactor

    NonFactor Forest Golem
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    since everyone is roaming q4 or q5 i think 40% would me too much and fuck ttk completly. so..

    30%
     
  6. Isaac Clarke

    Isaac Clarke Varangian Warthane
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    I dont think many people are taking into account how different the combat plays now

    Its not dfo anymore and we're dancing a fine line already with all the changes bpg's made

    Either we full revert or stay the course with what they've changed already. These half steps forward and half steps back aren't going to work
     
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  7. Schnid

    Schnid Akathar
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    Revert, add new player island, add content, market the game.

    It's not rocket science.
     
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  8. Nat

    Nat Shadow Knight
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    This isn't a 1v1 game. Combined damage from multiple sources is real and when done properly people melt. TTK does not need to be lowered anymore than it is.
     
  9. Blaze

    Blaze Black Knight

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    Agree hence why u also have to factor in cross healing being stronger and hence increasing ttk as well
     
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  10. Oresmacker

    Oresmacker Obsidian Golem
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    Higher back damage gives a new variable in fights, gives a new option for outplaying outnumbered situations and gives someone a chance to come back if they outplay them. With it as low as it is now the game is very tit for tat, people just run away and stat until their WoF is off cooldown, rinse repeat. There isn't a real punishment for running or showing your back. 30-40% I'll be fine with either.

    If people are worried about TTK then increase protections where its needed or increase cross healing for more group play. This value honestly should've never been touched.
     
  11. BunionToes

    BunionToes Goblin Warrior

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    what is your minimum time-to-kill with this setting in each med/top armor?
    --- Post updated ---
    what problem are we trying to fix?
     
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  12. ArrowExpert

    ArrowExpert Chosen of Khamset
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    Reducing back damage ruined the game play.
     
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  13. Isaac Clarke

    Isaac Clarke Varangian Warthane
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    This is the point right here, if you change back hits (again), we likely will need to make more changes. Then those changes affect something else and leads to even more changes. It's a slippery slope... 2+ years after launch this shoulda been figured out by now. Either commit to changes, or revert to dfo combat...
     
  14. Oresmacker

    Oresmacker Obsidian Golem
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    Well it still wont be where it used to be. It will still be a higher TTK than beta. got to think about Great sword reach nerfs, buff other magnitude buffs nerfed very noticeably.

    And honestly you know as well as I do I would love a revert. But its not going to happen so the best thing anyone can do is help with the changes and test on the test server. Just cause we aren't going to revert doesn't mean we cant get a little better here and there. Focusing on main changes like back damage will help a lot.
     
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  15. HeganHatsumo

    HeganHatsumo Chosen of Khamset

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    bring back back damage, you literally couch quarterbacked this change and had no idea of the implications to combat.
     
  16. The Red King

    The Red King Obsidian Golem
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    The Problem is you can’t have 40 back damage and be a tank like destros are now. The protections on destro compared to vanilla are way extreme and need to be tweaked if and when bonus back damage comes.

    I agree to have 40 percent back damage with the lowering of their protections. You can’t have one without the other. That would be insanity
     
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  17. gatorsmash

    gatorsmash Crypt Guard
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    It removes the chess like moves Darkfall combat had with movement when its lowered. Mages, Heavies, high dps close combat knives- everybody was constantly aware of who was in a position to attack you from the rear as you moved.

    20% is too low. Should at least try 30%
     
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  18. propain

    propain Black Knight
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    I'd prefer it to be higher. Too many people just give their backs because its of little consequence now. 30% is a good start to test.
     
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  19. Battle Smurf

    Battle Smurf Oak Lord
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    Eyerot needs to FULLY blind. FULL BLACK SCREEN. And either have it's damage fully restored (i lean towards this) OR it's cooldown lowered.

    It never should of been nerfed to begin with let alone lowering damage, removing screenshake (now it basically doesn't blind), increasing cooldown, AND increasing stat cost.



    As for Pungent it got a cast time which was all it needed, but then they ALSO lowered damagae, increased stat cost, AND increased cooldown.


    WTF BPG? It's like you hate magic and the decisions were made by a biased destroyer

    Please fix it you went way overboard with nerfs.
    --- Post updated ---
    25% MAX /thread
     
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  20. Oresmacker

    Oresmacker Obsidian Golem
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    They are lowering protections for heavies. look at the polls on the discord channel. That is also something I agree with.

    Look at sieges, Destros run around with daggers just meleeing everyone down. Lol have you ever been balls deep in a enemy force and been hit with 2-3 40% increased impales(everyone’s first ray)? You ain’t going to just keep going about your marry way running around with no penalty to being out of position. If you get focused you will die. Until then we will just keep running around with daggers like chickens with our heads cut off with hardly no risk of dying unless we are WoF’d.
     
    #40 Oresmacker, 3 June 2019
    Last edited: 4 June 2019
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