Welcome to the Rise of Agon Community

Create an account today to engage in discussions and community events on the Rise of Agon forums.

Back Damage

Discussion in 'Design Discussions' started by kilrain, Jun 3, 2019.

?

Back Damage % Increase

  1. 20% (current)

    47 vote(s)
    33.6%
  2. 30% (middle ground)

    42 vote(s)
    30.0%
  3. 40% (old school)

    75 vote(s)
    53.6%
Multiple votes are allowed.
  1. Fawley

    Fawley Infernal
    Legend

    Joined:
    Aug 26, 2015
    Messages:
    546
    Likes Received:
    383
    Do we really want to buff the press W meta? Because that's what this is.
     
    Collapse Signature Expand Signature
  2. Juicy

    Juicy Black Knight
    Hero

    Joined:
    Apr 10, 2016
    Messages:
    1,068
    Likes Received:
    1,130
    Damage in this game is already fucked, front shots with r90 in a infernal bag is already doing tons and now want back damage, imo if you wanted to do 40% again you would need to buff bone armour or something because its impossible to stay alive once you loose the engagement with full damage splash and now want an extra 40% back damage?
    And honestly only the top tier low ping players would really want %40 increase, you don't see dog shit mcgee wanting to get stickied full to dead
     
    Collapse Signature Expand Signature
  3. Grimtide

    Grimtide Evil Eye
    Legend

    Joined:
    Nov 1, 2015
    Messages:
    5,675
    Likes Received:
    7,621
    No need to really increase back damage unless you nerf heavy protections. I think buffing transfers a fair bit (20%) would be more worth while than anything else you can do to increase TTK.

    I see a lot of 20 ping players (no offense) pushing for this back damage increase.

    If you do this, you need to increase the effect encumbrance has on transfer magnitude.

    Buffing heal others and shit is just going to make zerging more powerful.
     
    Collapse Signature Expand Signature
  4. Battle Smurf

    Battle Smurf Oak Lord
    Legend

    Joined:
    Mar 13, 2016
    Messages:
    3,380
    Likes Received:
    4,045

    Agreed

    But we need new bone armor tiers regardless with better protections and higher cost

    Make magic armor scale just as much as destroyer armor in cost/effectiveness
     
    Collapse Signature Expand Signature
    Grimtide likes this.
  5. Scrapnotcrap

    Scrapnotcrap Eodrin
    Loyal Hero

    Joined:
    Aug 27, 2015
    Messages:
    2,323
    Likes Received:
    1,160
    I'm about to make 2 compilation videos where i collect ppl being hit by eye rot and an other one for old mounts.

    That will mainly be made for those who dont play or for those who think eye rot should be buffed for some reason.

    The old mount comp will be made to convince the devs that we must go back to that.
     
    Collapse Signature Expand Signature
  6. Grimtide

    Grimtide Evil Eye
    Legend

    Joined:
    Nov 1, 2015
    Messages:
    5,675
    Likes Received:
    7,621
    100% agree. I argued for new bone set tiers when I first discussed new armors for RoA so we could make 4-5 playstyles instead of keeping it essentially two (which the new ones pretty much will do).

    Crazy that i've liked 2 smurf posts in this thread and 1 dim mok post.
     
    Collapse Signature Expand Signature
    Fengor likes this.
  7. Sero

    Sero Menhir Sentinal
    Loyal Legend

    Joined:
    Apr 8, 2016
    Messages:
    7,532
    Likes Received:
    9,614
    40 percent works both ways.

    Destros what? 87 staff hit atm? Goes up to 90? Big whop.

    Agree though, destros too tanky for too much dps output atm.
     
    Collapse Signature Expand Signature
  8. Blaze

    Blaze Black Knight

    Joined:
    Apr 29, 2017
    Messages:
    1,262
    Likes Received:
    1,610
    On pts they are supposed to lose like 2-3 magic prot so they shouldn’t be as tanky
     
    Collapse Signature Expand Signature
    Sero likes this.
  9. propain

    propain Black Knight
    Loyal Hero

    Joined:
    Aug 27, 2015
    Messages:
    1,052
    Likes Received:
    1,325
    I'm still for it being 30 or 40%. Went desto, went too deep in a big fight today of like 20+ each side. Legit straight lined out being pelted with bolts and should have died but tiny brain here doesn't care because it doesn't have real big consequences. I got pelted with like 6 bolts in the back at 60% hp in like 3 seconds and I just didn't feel in danger to turn around to parry. I'd have died for my carelessness at 40% probably.
     
    Collapse Signature Expand Signature
    Oresmacker and Blaze like this.
  10. BunionToes

    BunionToes Goblin Warrior

    Joined:
    May 4, 2017
    Messages:
    26
    Likes Received:
    34

    THIS.

    Again, I will ask what problem is being fixed by changing back hit damage?
    • Problems with combat (live not PTS) is that mage can't do enough damage to full heavy armor to matter.
    • TKK is a bit low for new players
    • Kiting is difficult for mage vs heavy even for veteran players
    Why do we have these issues?
    • Self buffs removed
    • Armor protections increased? (not positive on this one)
    • Kiting abilities nerfed (eye rot, blind, pungent)
    • paper doll lock removed from client
    No telling what other changes are contributing as well.

    Taking existing combat, what are the issues?

    Honestly, the starting point of any evaluation needs to start with minimum TTK with each armor set to determine what is even possible. Once this show build vs build is theoretically viable we can look at balancing strategies like kiting abilities.
     
    The Red King likes this.
  11. Sero

    Sero Menhir Sentinal
    Loyal Legend

    Joined:
    Apr 8, 2016
    Messages:
    7,532
    Likes Received:
    9,614
    Braindead gameplay enabling overpowered gearcrutching and nerfing anti-zerg mechanics.
     
    Collapse Signature Expand Signature
    Oresmacker and Fengor like this.
  12. akomagalingss

    akomagalingss Goblin Scout

    Joined:
    May 14, 2017
    Messages:
    15
    Likes Received:
    18
    5000% I think people who have their backs turned should die instantly.
     
    Scrapnotcrap likes this.
  13. Leopold Stotch

    Leopold Stotch Dire Zombie
    Wealthy Loyal Hero

    Joined:
    Dec 1, 2015
    Messages:
    143
    Likes Received:
    212
    I believe we should put it at 30% (middle ground) and test from there. If it’s too low we can adjust to 40%, if it feels too high we can lower to 20%, or if it works we can leave it as is.

    I would have said bring back 40% but with armor changes we need to balance all over again.

    Mage killer and destroyer were originally bandaid fixes to the balance issue back in the day, but it appears we as a community have accept the classes, so if that’s the case can we add a support class already?
     
  14. Isaac Clarke

    Isaac Clarke Varangian Warthane
    Hero

    Joined:
    Apr 15, 2016
    Messages:
    800
    Likes Received:
    1,177
    Now I know you're mad at me
     
  15. Degamra

    Degamra Winterbound
    Hero

    Joined:
    Jan 31, 2016
    Messages:
    477
    Likes Received:
    587

    Just reposting my sentiments from the matter previously discussed in an alrdy existant thread about it.
     
    Collapse Signature Expand Signature
  16. zalmoxisUD

    zalmoxisUD Goblin Warlord
    Loyal Patron

    Joined:
    May 16, 2017
    Messages:
    83
    Likes Received:
    68
    What is the reason people want back damage increased? The argument that "people cant run" is pretty weak, considering all this rewards is the top tier players who already constantly kill less skilled players. Why would you decrease TTK? I understand that people running away is an issue but increasing back damage is not the answer to that problem.
     
    Collapse Signature Expand Signature
  17. Sero

    Sero Menhir Sentinal
    Loyal Legend

    Joined:
    Apr 8, 2016
    Messages:
    7,532
    Likes Received:
    9,614
    TTK is only decreased if you give your back.

    A lot of people are pretty tired of this braindead full infernal meta. 20% is not a high enough punishment for running away.
     
    Collapse Signature Expand Signature
    Fengor, The Red King and Blaze like this.
  18. Degamra

    Degamra Winterbound
    Hero

    Joined:
    Jan 31, 2016
    Messages:
    477
    Likes Received:
    587
    In that case it would seem the Full infernal is the issue, not back damage.
     
    Collapse Signature Expand Signature
  19. Sero

    Sero Menhir Sentinal
    Loyal Legend

    Joined:
    Apr 8, 2016
    Messages:
    7,532
    Likes Received:
    9,614
    Full infernal zergs are the issue, for sure.

    In no way should a fight be determined solely on numbers. Game has been dumbed down enough without the back damage nerf.
     
    Collapse Signature Expand Signature
  20. HeganHatsumo

    HeganHatsumo Celestial

    Joined:
    Mar 13, 2017
    Messages:
    682
    Likes Received:
    1,331
    nah when u sticky someone with 4 backhits and they are turning to face hit you and get a ww out it completely negates everything you did

    - quick swaps, reduced back damage, and daggers have almost completely killed styles and transitioning lol.
     
    MaxiHori, Fengor and Oresmacker like this.