Fundamentally changing darkfall combat isn't popular because the combat is what keeps everyone playing the game 10 years later. It stands that test of time so it doesn't need many changes, just needs to be expanded with new content (or refreshing/rebalancing existing content) One area darkfall has sucked at is addressing blatant power gaps- there are plenty of options in darkfall that aren't used because they aren't viable. This includes polearms, 1h weapons, sithras, slow staves, and to a lesser extent GA/GC and bows. Taking note from other successful competitive games, the way to address this is to give slight nudges to the non-viable content until you see it start to be prevalent in gameplay. The balancing needs to be an iterative process. Increasing the under-used weapons up to parity with the cobra greatsword standard gives the combat more depth and just overall improves the game for nearly zero developer time investment. Going through the list, starting with polearm. Not ever really viable since original darkfall, the wide arc just doesn't make up for the fact that it gets out dpsd hard. On the other hand you don't just want to only crank up the speed or else all weapons are the same. Regardless I think pole arm should be at .2, maybe .25 speed and get a slightly longer range. 1h weapons (and mounted combat) aren't even seen much anymore for pve, not to mention never seen in pvp (occasional mounted in sieges but never 1h on foot). These are currently about .12 damage less than 2h GS but .1 faster. But what is not taken into account is 1) their range is low and 2) the value of a shield is over-valued. Parrying is strong but its also really easy to get disabled (disable lasts a long time too) and blocking gets you locked in an animation. For these reasons the first iteration could be adding .1 speed to axes and .15 speed to swords and clubs. These could be fun pve weapons if they were viable because with a faster speed you could actually weave in parrys between swings. If knives are .9 speed, these should at least be .7 if not higher. Sithras are much like polearms- as a slow swinger they don't put out good dps. Their crafting recipe is expensive and tedious. So they need to go in one of two directions- be worth their huge crafting cost and have significantly higher DPS or just move them to a position of a specialized pve weapon and reduce their cost significantly but keep them the same stat wise. Slow staves see no use because their numbers just don't make sense. If you can have a .7 magnitude cobra at .75 speed, why would you use the same rank corpsecaller that can hit 1.0 damage but is .3 speed? In case you haven't noticed there is a trend here, speed = higher dps. The other main issue with staff speed is the only way to net gain in stats is to do all 3 transfers. So the faster you can crank out all transfers, the faster you can stat up. Slow staves need something to compensate for 1)animation lock 2)taking significantly longer to do a stat up rotation 3) straight up lower dps. To fix issues like these you just need to iterate to find the right balance where slower staves hit sufficiently hard (or extra transfer magnitude) to be viable along side the speedier counterparts. Slow staves could also use new crafting material requirements. They would be great candidates for the new rare wood that is around. Needing things like 5 golem quartz for an omen pushes the cost of what would be a decent staff for the money over the edge into non-viability. Corpsecaller needs to be moved up to at least .5 speed to be worthy of its r80 status. Bows would need some development time to become more viable as a primary play style- things like bow abilities. A good starting point: adding a bow power attack that does high damage (maybe slows for a cpl seconds). Bow playstyle is boring but has potential if it had more buttons to press. GA needs the powerattack to have a slightly larger hit box and its golden. GC I don't know I havent tested them but supposedly they have good stam damage so they may be fine just situational against heavy armor. I hope we see some of these changes in the upcoming patches. Viable polearms could be a new element in pvp- hard hitting wide swinging long range melee. 1h/sithra and shield could make for more interactive, higher action pve and possibly even find a place in pvp. Slow staves could buck the trend of spitting out tons of spells until your mana bar depletes, and instead give an option for hard hitting and mana efficient spells - high reward for high risk of getting stuck in a cast animation or being unable to cast the right spell in time to react to situations.