I think a better solution would have been to place the part that needed damaged in the middle, at ground level, and allow players to damage it with weapons. I remember in DFUW they had pylons that would give out experience to anyone in the area. Man they were fun. You'd always see new players at the weaker ones, and plenty of fights at the mid to high level ones. I thought with these rune glyphs something interesting would have been added, I think it was a missed opportunity with the current implementation. I see many additions that seem to be mere frameworks for future additions/tweaks. Lots of potential here guys. Keep working hard.