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Bring back polearm knockback

Discussion in 'General Discussion' started by Sero, Mar 25, 2019.

  1. Sero

    Sero Gnoll Vilegaunt
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    Why was this even taken away, theyre fucking useless now.
     
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  2. Sique

    Sique Fire Giant
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    they dont even have a significant enough reach to be worth using, they're actually more useless than a 1h club
     
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  3. Leopold Stotch

    Leopold Stotch Dire Zombie
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    maybe .15 swing speed would help. Not as fast as old polearms but faster than current poles
     
  4. JEDIMind

    JEDIMind Black Knight
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    Took along time to get it removed. If you used it more then just whirlwind you would understand.

    Finally closing the gap as a destro only to have your opponent jump as you swing and now there half way across the map. Ya please bring this back.
     
  5. Shieldbreaker

    Shieldbreaker Crypt Guard
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    I am torn. From one side, polearms with knockback were great for more magic/archery oriented players, they had a tool to push enemies away from melee. On the other hand, you couldn't stickyback with them, since you would knock your enemies away in a few hits.

    I think knockback should come back, no one uses polearms at all now. We need less dead weapons.
     
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  6. Sique

    Sique Fire Giant
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    stickybacking is already too easy.
     
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  7. JEDIMind

    JEDIMind Black Knight
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    First alot of people use them, I being one. So bringing back the knock back so people can use it once in awhile at the cost of othero who use it full time giving it up would be the out come.
     
  8. Sero

    Sero Gnoll Vilegaunt
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    Why in the fuck are you main handing them in the first place lmfao, its literally a gimp, it's outclassed by all other 2handers...
     
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  9. Raap

    Raap Gravelord

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    I think what would make Polearms more frequently used would be;
    • Polearms gain increased attack speed to match Greataxe attack speed.
    • Polearms gain a small increase in reach/arc.
    • Polearm damage per hit lowered to Knife damage per hit.
      • All three above things would also apply to Polearm abilities.
    • Bonus: Polearm whirlwind attack altered to be a forward-facing cone attack with x2 the range and arc of a regular attack, this would stop making Polearms default for whirlwind macros just for the extended reach of Polearm whirlwind attacks. Problem: Requires new animation.
    What you'd then get is the weakest hitting 2-handed melee weapon which will offer a niche role as being the easiest 2-handed weapon to use, especially for high-ping users.
     
    #9 Raap, Mar 25, 2019
    Last edited: Mar 25, 2019
  10. Bartlebe

    Bartlebe Chosen of Khamset
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    I'm surprised nothing has been done to help it so far. Its clearly under preforming compared to all other 2h weapons. Limiting potential playstyle options by having it suck.
     
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  11. Kantor

    Kantor Black Knight
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    Use the pole arm actively. Love the reach and damage on it. Fine as is. Helps me finish people who are out of each.
     
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  12. NonFactor

    NonFactor Forest Golem
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    #revertcombat quality thread.
     
  13. JEDIMind

    JEDIMind Black Knight
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    They're not that bad at all. Damage has been equalized where they can hold dps pretty well with other 2 handers.
    Cant miss.
    No one uses piercing rings.
    used to it from back in the day when you would piercing debuff someone and it would work. well with archery.
     
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  14. Sorrow Avaritia

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    Polearms should have pullback instead of knockback.
     
  15. Marxman

    Marxman Black Knight
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    Yeah there are a few of us who love polearms :relaxed: It could use some buffs maybe sure, but remember when they tried buffing clubs? Ugh...

    I hate clubs more than baby seals do
     
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  16. Sero

    Sero Gnoll Vilegaunt
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    HELLO? EVERYONE USES PIERCING RINGS....

    They literally have the lowest DPS out of every 2hander.
    --- Post updated ---
    This is enough imo. Its reach/arc is already greater.
     
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  17. Billy Lee

    Billy Lee Varangian Warthane
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    As someone who has used polearms more than almost anyone else in Darkfall/RoA history... NO TO KNOCKBACK!. Polearm knockback has been widely mislabeled as an advantage and in fact it is the main reason they were so bad historically, the knockback only works if you land a back hit, it does not help you kite people at all, it just helps them escape. I do think that polearms need a buff though, especially with back hit damage reduced it makes them weaker for destroyers especially and mages as well.
     
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  18. JEDIMind

    JEDIMind Black Knight
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    I don't know if your trolling or think arrow damage is still piercing. Just check my loot bag and I've never looted one of made one. Thought mos people run fire/lightning,arrow,slash.
     
  19. Sero

    Sero Gnoll Vilegaunt
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    IDK if you're trolling but if you dont run daggers you're prolly a noob.
     
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  20. JEDIMind

    JEDIMind Black Knight
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    Running daggers and people not using piercing rings are two different things dude.
    HELLO?!