Basically just wanted to make a thread comparing distance of chaos stones to champion spawns to try to get a kind of consensus on just how far they should be from Champion spawns. I figure the case should be made for alot of spawns but think right now best to try to hammer out a distance largely factoring Champion spawns since end game content and should require runes marked to port ppl near by. In addition to that, I figure some argument can be made to change some locations of some Champion spawns and think we'd be able to get a good idea of which ones may be subject to location change if deemed necessary because too close to easy access (Chaos Stones, Wilderness Chambers, blue banks, Housing, and then holdings in order of what should be generally furthest from to closest to important spawns to , housing and holdings being same or similar distance, blue banks generally a little further away from important spawns than holdings or a house IMO.) Also wanted to try to keep in mind Wilderness Portal Chambers and just how they should go about being fixed, or more 2 way or more relative and practical/common for average use in daily traveling. My Wilderness Chamber change PoV Spoiler Personally I still lean to deleting them and remaking with a linked 2 way system that u can hop over stops u don't need to go to and cost 1 p shard to use no matter how far u want to go. (suggested an interdiction system in UW where u can intercept ppl hopping over your stop for a period of time to create a kind of map dominance aspect that one wont be able to just skip over if using a wilderness chamber.) distance of chaos stone to wilderness portal is an issue too since if too close, numerous ppl can port from anywhere for 2 p shards each and then access a portal hub anywhere in the world faster than the avg person would say from running from a holding to the Wilderness Portal Network. Guess if locations of chambers are too desolate in relation to good spawns or from middle map (figure more good spawns will be around mid map rather than just in mid map) one could argue for it to not cost a shard, but figure they wont be in too desolate areas and I'd figure if anyone can access a network thru any wilderness chamber, a portal shard cost would be justified especially if its not too far away from mid map or edges of Islands. Prefer this over a 2 way decentralized system where ppl can play a predicable hopping game rather than hitting a chamber and having a sense of being able to have ported anywhere. load times need to be considerably lengthy. These two concepts have everything to do with how players can travel beyond runebooks or runestones and how players would intend to travel around the map without marking runes prior or portal shards.At worse players will plan to run to a Chaos Stone to bind and capitalize on Capital Recall or House Recall.Think if not any wilderness chamber changes any time soon, at least Chaos Stone location changes. A good measurement to rule out any kind of too soon load in situations for more important spawn locations (besides rune ins) should be figured out and I'm hoping this thread getting some input can help with deciding what would be too close and too far in relation to high end spawns. (mainly champions spawns, figure a generalizing of "High End Spawns" besides champs would be q4-5 skins / 110 stat pots / rare material above the first grade, IE. Sele / Chal., which I figure all of these can be subject to location changes) A kind of food for thought: Spoiler Players being able to port easily in any location near what can be seen as a hot spot due to value of spawn (not just a hot spot because easy to get to and has enough value) can be argued to atleast require a portal shard to port so close. So beyond Wilderness Chambers/Holding chambers, and Chaos Stones, one could argue housing unfortunately, but more logically once open world building is a thing and current villages become PVP monoliths with no housing. (though depending on how high taxes are to keep houses placed could counter the reasoning to charge a P shard per house port no matter how close ppl can build to certain spawns.) Mention this to try to keep in mind this factor, which i feel housing / holdings should be able to be placed closer to important spawns than chaos stones should be, wilderness chamber placed generally a little further away, furthest away from important spawns being Chaos Stones. Personally, and i have stated before, I would like villages to stay how they are, not become pvp monoliths if still planned to be since at villages u can raid housing and hit nodes on or around housing, which should get a boost in harvesting and other perks. Also suggested housing module being broken up so that asset can be done at multiple angles, including all walls, windows, roof, foundation, and flooring. Think if there is some kind of TCS villages could be something that can be left largely razed like holdings and real issue is uprooting or trying to change a demographic of a village if villages are to be in existence with open world building. As in relation to where holdings can be taken, but placed housing and villages cant. Think more than just raising taxes on someone to try to get them to move, (if u like say, hold control over tile and house owner is enemy clan) or constantly razing villages, there might be a case to be made to consider these housing plots to be as changeable as a holding or other open world building like control towers and what not. Only thing that can ever really remain is the bindstone in a sense. Also becomes an area where your village is bound to get raided more because next to a pvp bindstone in a sense. Any kind of implication in this matter would be largely saved for another thread about it since this one is about Chaos Stone and Wilderness Portal locations in relation to High End Mob Spawns. Worse case senario, ur house gets removed cuz destroyed for prolonged period of time, house recall reverts to nearest Chaos Stone, maybe to Village Stone. Maybe make Housing Deeds bound to player. Comparing Current Chaos Stone Locations to Champion Spawns: Looking at the Island ones first, This is where i stopped writing this thread. Was gonna port to each chaos stone as close as possible to every Champion and run to each Champion and time / record it. Marked Runestones there anyways. Said fuck it. Should have done so along time ago since i wrote this after i was done marking my Champ Chaos Stone Books, but figure now I'd just post without it and just stress that knowing the differences between champs and Chaos Stone travel timers could help with considering just how far these stones really should be. Runestones will be the main thing used to get back up at champ spawns anyways. Guess if someone is bored enough to do it, they can record themselves running to champ spawns from nearest Chaos Stone, but think it may not be necessary, but maybe still appreciated.