The problem with allowing clans and alliances to own multiple cities is they have little reason not to. There are a lot of discussions surrounding this, like here and there will be more to come with ideas around the siege mechanic itself. But for this topic I would like to come up with some ideas that bring real value to holdings to give more purpose in owning one, or multiple holdings and then because they are valued more we can look at having upkeep costs. These costs will ensure that clans will need to have active players that match the number of holdings otherwise the cost becomes too much to handle and the cities become easier for willing and able clans to take. When I originally sat down to write this I had more ideas pulled from the forums and Discord, but for the life of me this is the only one coming to mind atm: Free portal chamber usage for clan and alliance - with runebooks, especially if we limit them to chaos stones, this will be a nice selling point to wanting more holdings to create a free portal network. Planned as a part of territory control: For upkeep costs we are introducing Clan Platinum. CP will be earned through activities performed by members of the clan (or alliance if bound in their city) This platinum is used for "keeping the lights on" for the everything within each city. Guard towers, watch towers (system messages), vendors, bank access, etc, and if the upkeep isn't paid these system will stop working. Some other options: If a minimum upkeep isn't met the city goes into disrepair. Buildings get "destroyed" and costs to siege the city go down, or become eliminated. Really would like to hear thoughts on increasing holding value.