As you all know we've been testing new armor values on the public test server for a while now for adding in new mastery robes and mastery leather armor to fill a void for players choice on what they wear. After making multiple changes to armor protection and encumbrance values we did get them into a position that is very close to being balanced across the board, but there are clearly still some similarities to a rock vs paper scenario which we don't want to add. When we first decided to introduce the new armors we were going to recolor the existing armor for the new tiers and this is where the original release date came from. Since then we decided that recoloring old armor would not do the game justice and decided we would make new armor models instead. This is taking a surprisingly long amount of time to complete, however, and this has forced us to take a closer look at what we have going on. Another problem, allowing players to wear mixed sets which is something that a lot of players have loved about the game doesn't work on the current PTS setup. In order to fix that we need to either change the numbers more, requiring more balancing or create an advanced set of bone armor to fill the void. That would probably still require more balancing. After a lot of discussion it has occurred to us that if we proceed with this change as-is we cannot patch any combat changes until the new armor is complete as the new balances require it and waiting for the new armor to be completed before we fix the combat isn't fair to you, the players. We also realize that after all these changes we'll end up coming nearly full circle to where we were before with new armors added, so what we will do instead, starting this weekend, is revert the combat back to where we said we were going to after the polls. You can view the polls here. We will then spend time, shouldn't be near as long as adding in new armor, to get combat back to where it use to be without the poll options like self buffs and such. Once the balance is back where the players like it we will be able to patch without requiring any new armor. At that time we will put the new armor back on PTS and adjust their values to fit the old combat, rather than making other changes to fit them. Then we can set those changes aside until the armor models are complete. We feel that this will give both the vets who prefer the old armor/combat and others that would like more options like robes and leather what they want. The best of both worlds. We can take the time to create the new armors in full without sacrificing in their quality in order to get the patch out. We realize this seems like a big setback, and in some instances it is, but the reality is we're still very new to the game development scene and we're learning as we go. We appreciate the support we've been given and will continue to try and grow with you as we keep the DFO dream alive and expand on it the best we can. TLDR: we're reverting combat to before the first big combat change so we can get it patched in and will put new armors in to fit the old style when the models are complete. Thanks for reading and have a good weekend!