because you are not locking in to anything and their are no "builds" they are just options they can gain a small advantage while also losing out in other areas to balance that small advantage. They removed buffs with this so the advantage might be a percentage of that buff as the drive that encourages someone to try out one of the specs, but as they said it isn't a class because you are not locked in and their is no cookie cutter because it is still darkfall spells and melee + archery their are no new cookies to cut. Spells will be balanced (hopefully) so really your just reading to much into it. Ok maybe 1 cookie added, the ability to use archery more efficiently and without the need or as much a need for magic and melee. But it is still archery + a couple new skills ( maybe ) And like Theif said above it is pretty cookie cutter now. Mage vs Mage or Mage vs Destro Destro vs Destro and that is it. No diversity at all. I mean everyone in the world can be anything they want? well that would be everyone being the same not diversifying
all agree whit the first stage of combat Path....make more atractive destroyer ...archer....whit perks we can create a lot of new buid or playstyle ....but why change the mage gameplay? the best part of darkfall? add new robes ...staff and perks for mage whitout change the gameplay!!!! perks for mana bonus - damage - magic resistence - bonus malus for elementa magic / arcane ecc....
cause over half of the mage skills are useless or near useless? I mean we have a lot of mage spells and most never get used because they are weaker and less effective than the rest so why not change them and make even more useful options so people do not all have to use fire ball and magma?>?
cause over half of the mage skills are useless or near useless? I mean we have a lot of mage spells and most never get used because they are weaker and less effective than the rest so why not change them and make even more useful options so people do not all have to use fire ball and magma?>? I agree with you....but whitout change all the cd of spells used now....
Nothing. Combat mechanics are great but it is absolutely cookie cutter, 98% of every playing playing the same way.
I don't know exactly what I want to see. I do know what I don't want to see. I DONT want to see the same 2 or 3 r90s flying out from everybody on cooldown. I DONT want to see the same ray order from every person. I DONT want to see magma cycled on cooldown. I DONT want to see the same 2 or 3 field AoE's cycled on cooldown. I DONT want to see the only people shooting a bow doing so for the sole purpose of getting into melee range. I DONT want to see a mage doing as much damage in melee as somebody who sacrifices every single magic school and utility for an occasional damage bonus. I DONT want to see the same shit I've been seeing every single day since I started playing Darkfall. I simply do not see this ray spam aoe/r90 cycle melee push combat style being the core and best thing about this game. It's the fact that I have to lead my spells and arrows and time spells and abilities and use them in a certain way at a certain time. It's the full loot and the open world non consensual PvP that makes this game good for me. It is the combat style, not the current meta/cookie cutter bullshit were all doing, that makes this game awesome.
The exact manner in which additional specs add variety has been discussed multiple times throughout this thread. Pretending that nobody has gone through and listed out exactly why changes are necessary, as well as generally being vocal and disruptive does not contribute to the discussion at all. If you honestly still don't understand why people believe specs are necessary for variety, then you have serious comprehension issues.
tab target, player versus environment, instant kill full loot (from the mobs), with maybe a new music choice --- Post updated --- I don't think sero is arguing against changes, neither am I, whats being argued against is the cancer stage 2 that wont increase diversity but will just change the fotm meta that we'll all use for a week until the gane shuts down from all the unsubs --- Post updated --- i just want to point out nobody has shown any evidence how stage 2 will increase diversity, instead trying to argue that elites just want the game to stay the same, even though every elite in this thread is pushing for combat changes, just not stage 2 changes
Just what kind of in-depth analysis do you expect to see as "evidence"? Nobody knows for sure IF these changes will increase diversity, even the people advocating for them, but it is perfectly clear that the current meta is stale, and I would rather take the risk of things going south due to bad changes then just wait for the game to naturally die off due to a lack of them. I've already said this, but any "filler" content, while it will keep the veteran players occupied, will not make it any easier to bring new players into the game. How is it so difficult to understand that if everyone can be everything, we are essentially all the same? I'm not pushing for classes, but a dozen or so more specs along the line of destroyer would be great, why is that concept so frustrating to you? Even if we wind up with a fotm meta, how is that any different from the current state of affairs?
I don't think anyone including BPG cares if it does create diversity, they received feedback that this was an issue. People requested more specialization and said it was an issue for them so they quit. I think it's "you asked for, we did it, have fun". I don't see where every specialization is going to be viable on it's own like a support build. Most will be medium scale to large scale options. They don't and shouldn't have to be viable on there own. That said It really won't create a lot of diversity unless we get into hard locks i.e. classes (mage can't use melee archery). On top of that unless they make arcane protections same as other protections (which they said they will do "We will also normalize all Armor magical protections to be the same across the board") everyone will still pick Earth. Players may still do so unless the "animation blind" is removed. I think in the end, unless they make drastic skill changes, there will be a couple of specs that everybody uses. Group leader, clan leaders are still going to dictate what builds/skills they want in their party that give the best option to win "You either comply or you're not going to be in our group.". There are 2 spec that I'd probable play "Battle Mage" looks cool. I look forward to seeing what they come up with, I going to keep an open mind and reserve judgement till it's implemented.
I just dont get the panic from stage 2. It sounds to me like if you want things to be exactly as they are you point equal points into each tree. If you don't like to melee to avoid the melee tree, if you dont like archery you avoid the archery tree. I'm not really sure where this panic is coming from.
because unholy wars was cancer with unbalanced stat pools. 116 bandage heals and retarded number differentials, worse AOEs than we currently have, and if you didnt have a primalist > log the fk out
I'll bite. Some more options similar to destro that could be used to customize how you play. Specs things you can turn on and off that sometimes give draw backs for balance. I think we all like how destro works. Good trade offs. Definitely adds interesting depth. I'd like to see more things like that. Options that people could use if they're willing to deal with the drawbacks. I definitely don't want a total upending of DF combat mechanics. None of us want that. Just some more options. What if archery had some ability you could access if you took the archery focused spec? Lose access to something for a trade off perhaps. Right now, you either have the destro way or the hybrid way. I think that's what they're trying to get at with these changes? If what they come out with isn't similar to this, I think it'd be a mistake. Whatever options they add will still be a balance nightmare and the camp that is calling for "just add more content!" definitely has a point. Like I said previously, I like the intention because I like having options.
Yea no one is arguing against this, like at all. Do you want to tell me how you balance a "battle mage" that wears heavy armour and casts magic? As opposed to what we have now. or An "assassin"? What is an assassin? What... does it do 70 damage a hit but have 240 hp? Sounds like actual garbage.
No idea. I agree they bungled their whole presentation here and choosing terms like "assassin" led people to a way different conclusion from what I'm hoping they meant. Balancing will be a huge nightmare, no doubt.
some of you guys want more variety right.....when BPG add some new skills for destroyers - new tipe arrows - new robe - change heavy staff - revamp some spells like earthquake ecc and introduce perks you have much more variety whitout kill the mage gameplay !!!
New player here so I don't know if this is dumb, but I think it would be kinda cool to introduce a mounted archer option. Could create a kinda fun open-world Mongolian raider play style and mix up open field battle tactics some.