Welcome to the Rise of Agon Community

Create an account today to engage in discussions and community events on the Rise of Agon forums.

Combat Paths - Adding Clarity to the Discussion

Discussion in 'Design Discussions' started by MWTaylor, Apr 27, 2018.

Thread Status:
Not open for further replies.
  1. quietnoobz

    quietnoobz Celestial

    Joined:
    Apr 9, 2016
    Messages:
    645
    Likes Received:
    661
    Tl:Dr
    I'm a brainless monkey I guess because i dislike the idea of a skill tree and altering a game I've been around in since the beginning :)
    The only formula I see needing change is holding worth, things for solo players to do, and remedies regarding content, rather than specializations and skill tree new dawn nonsense
     
  2. Korag

    Korag Evil Eye
    Hero

    Joined:
    Aug 15, 2016
    Messages:
    5,628
    Likes Received:
    2,418
    well considering they never mentioned a skill tree or classes then ya Ill have to agree with you on the brainless monkey part.
     
  3. Andrew

    Andrew Obsidian Golem
    Staff Member BPG Representative

    Joined:
    Aug 25, 2015
    Messages:
    1,955
    Likes Received:
    4,484
    Our specialisation system is designed as an extension to combat not a fundamental shift. Unlike the locked behind method used by DFUW and DND ours is minor benefits or sacrifice for power type specs. It is an organised and full specialisation system more akin to the current version.
     
    Collapse Signature Expand Signature
    quietnoobz, Fengor, Chantree and 3 others like this.
  4. The Red King

    The Red King Black Knight
    Loyal Legend

    Joined:
    Aug 10, 2016
    Messages:
    1,199
    Likes Received:
    1,343
    I still feel it’s a major mistake to consolidate magic to one R90 one R 50 etc. This will make magic very boring. Please rethink that part, rest I can live it.
     
  5. Crunchbert

    Crunchbert Undead Dwarf

    Joined:
    May 3, 2017
    Messages:
    221
    Likes Received:
    181
    ^Ya let people chose their own spells. If you have a specialization that is +% damage or something, they are going to mostly use that one anyway. But if they want to use a different type spell they should still be able to and not be locked like in DND.

    My idea is that by picking a school for benefits it also makes the others weaker as a tradeoff for those who want to focus more on one school. And if there was still the option to pick none and have the current magic. Then it would prob be pretty balanced to add variety without changing much for those who like it how it is now.
     
    Fengor and The Red King like this.
  6. Methodico

    Methodico Air Elemental

    Joined:
    Apr 14, 2016
    Messages:
    387
    Likes Received:
    296
    I would like to see a different melee, where if I take with blade I make damage and not with only the pointer. I don't like to see the blade of my sword that pierces my enemy and he take no damage, and I don't like to see two player running and miss many hit during a fight. I think that melee have to be easyer to hit with less damage, so the ping differences will be less problematic and melee combat will be more fun and compelling.
     
    Lele likes this.
  7. Lele

    Lele Goblin Scout

    Joined:
    Nov 8, 2017
    Messages:
    16
    Likes Received:
    9
    I agree magic and archery mechanics are wonderful compared with melee that is really awful.
    Don't know but using greatsword leave on me a feel like i am playing old konami track and field.
    A little knock on hit and involve both stamina consumption and stamina regeneration in combat maybe could help.
    With only 2 transfer: health to mana and mana to health.
     
    Methodico likes this.
  8. quietnoobz

    quietnoobz Celestial

    Joined:
    Apr 9, 2016
    Messages:
    645
    Likes Received:
    661
    i just feel like attention could be diverted elsewhere like several other improvements and additions to the game, as combat has remained the true spectacle and masterful part of the game. focus on specialization systems doesn't make sense to me, personally, but i understand it could be rewarding and allow players additional depth and time consuming planning. i'd rather have new player city billboards, new mobs, new solo content, new trade route loot tables, new house fluff, new cosmetics and dyes, new dueling arenas and events, new territory control hype and conquest struggles, new player city incentives, new mounts and other things over any combat revamps/overhauls/additions/specializations/skill trees
     
  9. Lord Zanuul

    Lord Zanuul Spellgazer
    Legend

    Joined:
    Sep 15, 2015
    Messages:
    455
    Likes Received:
    557
    There is actually nothing else that is more fundamental to the Crux of the game then this. it is the reason why people try the game leave within a week's time. has nothing to do with everything the Vets think that is wrong with it.
     
    Collapse Signature Expand Signature
  10. onslaught

    onslaught Black Knight
    Patron

    Joined:
    Aug 27, 2015
    Messages:
    1,234
    Likes Received:
    792
    What concerns me is that once they do these combat changes, they will forced to be more concerned with balancing than adding in stuff to the game that the game desperately needs. Dyes, rare drops(skins, housing items, cloaks, etc), An actual lore in the game that can be built upon and quest driven combined with live events (like once a month or every two months is fine), Change daily quests in dungeons that give you 3 options to pick from for reward, not just 1 type, these get old fast. I hope this stuff is in the pipeline after combat changes / dynamic housing.
     
    Collapse Signature Expand Signature
  11. MWTaylor

    MWTaylor Community Manager
    Staff Member BPG Representative Game Designer

    Joined:
    Sep 12, 2015
    Messages:
    1,334
    Likes Received:
    5,182
    Making small balance changes is immensely easier than adding in new content. We can always do small tweaks here and there based around feedback if necessary while the majority of focus stays on new content. This is not something you should concern yourself with.
     
    Collapse Signature Expand Signature
    Korag, onslaught and Crunchbert like this.
  12. NonFactor

    NonFactor Forest Golem
    Wealthy Affluent Legend

    Joined:
    Jan 23, 2016
    Messages:
    4,571
    Likes Received:
    3,210
    ETA for PTS?
     
  13. kilrain

    kilrain Shadow Knight
    Staff Member Developer Team Lead

    Joined:
    Oct 18, 2015
    Messages:
    3,795
    Likes Received:
    6,396
    Soon™
     
    #213 kilrain, May 15, 2018
    Last edited: May 15, 2018
    BeatIt and Crunchbert like this.
  14. NonFactor

    NonFactor Forest Golem
    Wealthy Affluent Legend

    Joined:
    Jan 23, 2016
    Messages:
    4,571
    Likes Received:
    3,210
    clever boy
     
  15. Crunchbert

    Crunchbert Undead Dwarf

    Joined:
    May 3, 2017
    Messages:
    221
    Likes Received:
    181
    People would be surprised how many players the current combat system actually turns away. To vets it might not make sense but new players hate the concept of only 2 ways to play. Me and all 3 friends I've showed the game all have problems with it but still liked the game in 1 way or another. These are the players the game needs to keep. All you can do currently is the generic mage using the same few spells as everyone, primarily fire. With Gs. And the same gear. Or. Destroyer. Also using Gs. And kinda Heavy hybrid. with Gs.

    No axes, clubs, poles, 1h weps, anything. You dont see people using non fire main moves unless they are on cooldown or one of the select spells that doesnt suck like impale and a few others.

    On launch you had threads 24/7 of new players complaining that theres 0 variety and it makes the game way less cool.

    I'll be honest I might not have come back if I didnt see the good roadmap post mentioning some combat changed finally.

    I have nothing against people wanting to keep using Gs and fire magic and chances are that isnt going anywhere anyway. But I want to be able to do something else and not suck for it.

    And like the devs have already said, Making balance changes are much easier than adding new content, which takes multiple people just to make. Where balance changes is a bit of code and some numbers changed.
     
    #215 Crunchbert, May 15, 2018
    Last edited: May 15, 2018
  16. Andrew

    Andrew Obsidian Golem
    Staff Member BPG Representative

    Joined:
    Aug 25, 2015
    Messages:
    1,955
    Likes Received:
    4,484
    The balancing efforts are design and playtesting heavy moreso than developer heavy on resources. While there will be some resources from dev to combat it isn't going to be the primary consumption of dev resources. We're currently working on some smaller additions while working towards the dynamic housing system which is the foundation for TCS. Though these larger items are the focus for the main features we will continue adding in Low Development High Impact(LDHI) type changes and smaller combat patches here and there. Currently there's ideas being refined for mob bounty systems for billboards and an idea for new treasures in dungeons. There's also 20 new tasks currently going through QA. Always a bunch of things in various points of development going on.
     
    Collapse Signature Expand Signature
  17. MaxiHori

    MaxiHori Akathar

    Joined:
    Jul 10, 2017
    Messages:
    253
    Likes Received:
    190
    so what did bring you here outside of the combat system?
     
  18. Fengor

    Fengor Obsidian Golem

    Joined:
    Aug 27, 2015
    Messages:
    1,982
    Likes Received:
    5,929
    Are utilizing essences to create dyes something you’re contemplating?

    The vast amount stockpiled in my bank, with no importance whatsoever (after initial leveling) would really thank you.
     
    Collapse Signature Expand Signature
    Hagzz and ijharb like this.
  19. ijharb

    ijharb Celestial
    Supporter

    Joined:
    Apr 27, 2016
    Messages:
    618
    Likes Received:
    865
    Ooooooooo
     
    Collapse Signature Expand Signature
    Fengor likes this.
  20. Korag

    Korag Evil Eye
    Hero

    Joined:
    Aug 15, 2016
    Messages:
    5,628
    Likes Received:
    2,418
    full loot open world pvp with sanbox elements. The combat is pure bonus. Nobody knows how the combat is gonna be until they get here so saying it brings people to the game is silly as they have no idea what to expect before playing it.
     
Thread Status:
Not open for further replies.