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Consolidate melee abilities

Discussion in 'Game Design Discussion' started by Zeb, Oct 6, 2018.

  1. Zeb

    Zeb Infernal
    Wealthy Hero

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    Combine all of the melee power attacks to one skill
    knock back..
    seize..
    whirlwinds
    disables

    Greataxe,greatsword,greatclub,polearm,knives,one handed sword, one handed mace,one handed axe, sithras.

    9 x 5 = 45 skills +disabling shot = 46 skills reduces to just 5 skills

    Pros
    -Reduces clutter
    -Saves hassle of binding every single one, to one slot.
    -makes it more clear for new players


    Cons
    -???
     
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  2. Zuul Ghat

    Zuul Ghat Skeleton Archer
    Legend

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    Do you must.
     
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  3. Andrew

    Andrew Obsidian Golem
    Staff Member BPG Representative

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    This is in line with the plans for melee and archery skills.

    All skills and spells in the game are built in the same manner, the difference is in the weapon needed to be used to cast or use an ability. The plan we're working on for the full combat diversity patch includes turning the individual melee skills into single melee abilities alongside adding new melee and archery abilities.
     
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  4. The Red King

    The Red King Chosen of Khamset
    Legend

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    Make Knock back actually work on players moving towards you = useful
     
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  5. Void

    Void Celestial
    Loyal Legend

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    if one of the players is not moving it will work
     
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  6. onslaught

    onslaught Black Knight

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    This is about 9 years late
     
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    viniciusdel and Slayven like this.