Had to recreate poll sorry for lost votes! As we've still had a lot of discussion and requests for combat changes/revert we're opening up the topic for community input. Based on the feedback we're giving 3 options for players to discuss and bring opinions on. The poll is set to allow players to change their choice if desired so please read the whole thread! Option 1: Full revert of all combat changes from May 30th's patch till now and poll specific ideas to keep from the list of changes made from May 30th to present. Option 2: Make tweaks to current combat with polls on changes to make to current combat including rolling back specific changes we've made or further adjustments. Option 3: No touchy combat! it is ok for now, focus on other tasks BPG. Here's the compiled patch notes from May 30th to the present for reference that are currently in the game's combat system. I've updated them to ensure we have only the pieces that are currently in the game. Compiled combat patch notes Back damage reduced by 50% Self Buffs have been removed from the UI They are still in place on the player so levels will not be lost if they are implemented again later Magic protections increased on player crafted Armour. Base casting speed has been increased by 65% Casting delay (between spells) has been reduced by 20% Stamina damage for bludgeoning has been increased The following Specializations have been removed and added by default: Double jump and archery jumpshot, unfazed have been added by default. Cobrastaff speed increased from .70 to .75 Armor magic protections have been equallized Arrow damage has been separated from piercing damage. Weapon critical hit (random) removed Magic: 0-40 encumbrance stays the same as old way. The effect encumbrance has on the outcome of advanced magic increases every 20 levels Advanced magic will reduce in level (1-5) based on encumbrance every 20 levels All advanced magics will fizzle at or above 75 encumbrance. Field AOE’s global cooldown 100% at 20 seconds Toxic rain changed to cold damage. Bolt spells have equal speed, range and damage Impale graphics adjustment, has been made smaller to not affect Alfar as much. Fireball debuff removed, 3s cooldown R50s (not fireball) share a 1.5s global cooldown. Light battlespikes no longer provide physics displacement (knockup) Effect encumbrance has on archery increase 1.5x (apprx. 4 less damage @ 100 enc resistances depending) Melee and archery weapon damage equalized again - no more fast/slow variants. Shrapnel got a face lift and faster cast time, renamed to impulse. Clicking before a casting timer is finished will “catch” the cast and will require you to release again to finish. Wall of force has been placed on the global cooldown group with AoE spells. Needles has been placed on the rank 90 cooldown group Mage killer and Destroyer enabled again with an encumbrance affecting variable. From 0-50 encumbrance the affect is at 100%, from 50-100 you lose effect down to a maximum negative of 50% effect at 100+ encumbrance. Buff others haste, range haste and iron skin magnitude lowered.