Separate names with a comma.
Create an account today to engage in discussions and community events on the Rise of Agon forums.
Discussion in 'Design Discussions' started by Andrew, Nov 6, 2018.
Option B is to make additional tweaks to current combat
Option C is don't touch anything.
Looking back on the list of changes I'd make, I probably should've voted option B. I'd keep more stuff than I'd change.
You can change your vote.
revert combat and start with small chnages instead large..
adjust small changes on PTS first.. start duel events on PTS get feedback from the pro's.. patch on live what have been accepted.
ive been telling this from the start :
Add specialisations to dfo.. like destroyer/mage killer.. you could have a priest/aeo party buffer for example.
Quick question, is the BPG staff able to vote on this?
Ultimately this was my expectation when people look at all the changes. From most conversations I've had and feedback I've seen there was key complaints about a few changes left but overall most of the changes are favorable.
full revert please, then focus on actually adding sandbox tools, unique loot and player activities.. (crazy concept i know)
My only real complaint is that I feel specializations should be purchased, not tied to the encumbrance system as a balancing point. From an immersion standpoint it is just really odd and I prefer having to make my own choices. As it has been stated that more specializations will be added, I feel this is even more important (and I am excited to see those).
I think you have your answer. Give the people what they want!
Major props to @Andrew and BPG for taking feedback seriously and actually polling the community unlike most game Developers
Personally I thought the majority of the changes were on the right track, but I won't be voting because I haven't played in a long time due to unrelated reasons, so I'm not fully informed.
revert to how it was back in the day when i used to fight luck and shit literally pls just make it df1 replica again because back then evn the economy was good big ballers used infernal sele golem on yssam to farm every day was a priority and to control it holdings meant more travel was better bc of runestones/portal shards fuck runebooks/portals and shit dungeons were good too mid map devils bloodscar come on please just make it fucking DF1 alrdy get back luck ill get on the next plane to uk and dominate again PLS also give back BACK DAMAGE PLS FUK IS THAT someone told me bout this a week ago i didnt even know all this time u guys fucked up back damage fix that pls thanks
Make a poll listing all changes above and ask ppl to mark what they want to get reverted.
Remember some of this are linked.
Revert the 20% spell in succession casting delay change as well. It directly increased the dps of mages. It was a terrible change that just makes it nearly impossible to reset fights against good players.
Combat is mostly fine. Battlespikes, pungent, low cd eye rot, wof, back damage, mount knockups just to name a few were awful. I'll take this combat over DFO any day of the week. The only things I really don't like are the lack of consolidated protection enchants and dagger range making them absolutely stupid in capable low ping hands.
The biggest change is the weapon swap time / paperdoll lock fix. We need a reliable delay added between weapon swaps, then we'd start to see actual depth to combat again.
Currently, combat is more or less this:
eta on revert? the people have spoken.
So let's get something straight here....
When we "revert" are you reverting and THEN adding, or are you polling what to keep BEFORE reverting
that help players whit hight ping....