If it were up to me i wouldnt even let Zagenda in, you guys just exploit and macro your way to power.
Darkfall: Ascension Darkfall: Liberty Darkfall: Redemption Darkfall: Injection Darkfall: Iron in the Fire Darkfall: Agon Calling Darkfall: Reforged
Darkfall: Unholier Wars Darkfall: Unholiest Wars Darkfall: Holy Wars Darkfall: Jihad Darkfall: Better than UnholyWars Darkfall: Wrath of Tasos Darkfall: End of Aventurine's Reign Darkfall: New Hope Darkfall: Soontm Darkfall: Now and Forever Darkfall: Game of the Year Edition League of Darkfall Darkall: Unbreakable Darkfall: Reloaded Darkfall: Conquest of Agon Darkfall: Agon's Revenge Darkfall: Chaos Darkfall: Reign of Northern Clans Darkfall: Surging Inferno Darkfall: Faction Wars Darkfall: Bloodshed Darkfall: Championship Series
I can't wait for ingame voice chat lol. I don't think people should ever be afraid of voice chat being in a game, if you don't want to hear it just mute it.
I'm not a subscriber of see no evil hear no evil. I'm a fan of voice comms (or at least I was in Rust, for instance), but "just muting it" isn't really a solution to those who don't like it. I'm a bit torn on the subject, as I'm interested first and foremost to maintain the original feel of DF1, and text-based rage tells were often very amazing. On topic: Darkfall: Rage
Honestly I don't think it's possible for ingame voice comms to phase out long range rage tells after people get sent to their bindstone haha.
'': Flames/Cries/Havok of War You could put a lot of things in there before "of war". War is probably overused though, perhaps conflict or campaign, some other military term for a battle. ":Chaos amidst conflict ":No Man's Land This kinda fits the hardcore almost desolate landscape and the brutal nature of the world, always in conflict. ": Refresh why not, although it's probably too similar to the other project.