One of the coolest and most annoying things to happen. When you decapitated your enemy it was awesome, when it was your group it was horrible. We removed decapitation because it was random. When a player was dealt a killing blow and their health was going to be below a certain point (-20 maybe? Can't remember off hand) then there was a chance (random) that a decapitation would occur. What we are proposing here is to bring back decapitation, but make it a calculated skill rather than basing it on chance. When you use power attack on your opponent and their health is below the old threshold (same as before) then you get a guaranteed decapitation. Discuss.
It should be whirlwind and again add some random probability of it happening. Maybe like 10-15% chance of it happening. It will require people to hold onto their whirlwind and timing it correctly.
I'm on the fence. This is kind of a buff to me because I play melee/archery and mostly small scale. However, in big group fights I think getting decapped is very punishing, not being able to get revived could mean your experience in the siege you've been waiting for could be over really fast. Power attack is tricky to land, especially with certain weapons, so I think this favors more elite forces. I think I'll be happy either way although it could be interesting to give this a try.
I like it because atm, its very hard to win outnumbered, its also very high skill ceiling, also adds another dynamic
I'm leaning toward this being a good change, still thinking on it I agree it can be tough winning outnumbered so this would help and I'm usually the outnumbered one lol.
On one hand this would keep people from spamming ww at all times, on another it's really easy to land
Could be good too. Vertical swing is pretty similar to greatclub and greataxe power attack. --- Post updated --- We could also turn seize into the decap skill, since it has very limited purpose atm. Power attack would be more satisfying though.
yeah i think keeping it to powerattck or sieze one of the two and not both, keeping it to only one makes it more meaningful to not miss. I would rather ww not decap cause its no skill to land.
I honestly just liked it being random. Lots of funny moments in friendly duels and lots of "LETS GO" moments in real fights.
A random chance with whirlwind is what it used to be in dfo. They wanted to get away from the rng, and want to make it more intentional and skill based. Either power attack our seize would work Seize's animation looks similar to a decap attempt already, so that may work well.
Alternate idea: if you're killed then you receive a debuff (several minutes long), if you're revived and then killed again while the debuff is active you are decapitated.
Yeah, ww is almost impossible to miss. It takes away the skill of it. Seize or power attack would be better, for sure, imo.
Then that's helping the side that has the larger numbers, cause most likely they're getting more of the kills. You don't want to punish the side who's somehow able to save their players from getting ganked. Having a skill based auto-gank will add in a skilled way to attempt to fight outnumbered, and remove rng from it.
Disagree, it's the zerg that will be getting more rezzes off when the outnumbered side gets a few good kills. I think you can include a PA based auto-decap as well.
What I said was that generally three ones with more numbers will get more kills. I didn't say anything about who is getting more rezzes. Regardless of which side rezzes their players, you shouldn't punish them for keeping their players alive. Make decap skill based only, not dependent on if the other side saves their players from getting ganked. That shouldn't be a factor in it, imo.
After thinking about this more I think it would be a good change. Either power attack or seize. We could change the name Seize to Execute. Power attack has a bit more of a menacing animation but it also is useful for some weapons already so having to save it for finishing people would be a slight nerf.