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Default Keybinds

Discussion in 'Design Discussions' started by Andrew, Sep 23, 2019.

  1. Andrew

    Andrew Obsidian Golem
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    Hey everyone so we wanted to look at changes to default Keybinds given we're working on the initial tutorial and start of the game for new players as part of this patch. We've had some complaints about them and so we'd like to get some feedback on some better bind options. We have some changes in mind but to not direct the thread and instead get some better ideas we'd love to hear from the community on suggestions.

    Strip away from the "elite PvP" binds and think about starting in the game brand new with just basic skills. Movement binds, sword, staff and bow, few spells, etc.

    Players need:
    Movement
    Combat
    Casting
    Selecting weapon
    Resting
    Interaction
    Other (revive, gank, spawn Mount, etc)

    What's your basic setup that you think would be the most intuitive to new players before they get fancy with customisation?

    Thanks in advance for those that join in this challenge of the binds :)
     
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  2. Blaze

    Blaze Varangian Warthane

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    Not sure where it is but there is a thread on peoples binds, forgot who made it, but a lot of different options, also it’s better to start with the best binds cause it’s muscle memory can someone find the thread I’m to lazy
     
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  3. Neilk

    Neilk Web Development & System Admin
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    The default binds are already taken from that thread. Gotja's I believe are default atm.

    https://forums.riseofagon.com/threads/keybind-database.16700/
     
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  4. Methodico

    Methodico Air Elemental

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    Put staff on paperdoll like mounts, so when i choose a spell, automatically it equip me the staff on paperdoll. Start from here, then keys will be easier for everyone.
     
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  5. Andrew

    Andrew Obsidian Golem
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    Yes however we don't want to overwhelm users with more advanced binds. Users should have the basics laid out and than they can easily switch to different spells and abilities using hotbars initially. The hotbars will be the easiest first likely instead of hotkeys and as they start learning the combat system, skills and spells they can map out their own controls. A video series and/or optional keybind tutorial that covers it a little more in depth would be beneficial.

    We don't want to overwhelm new users with advanced bindings they will likely just play with the defaults for a while learning game basics. We'll look to touch on some of the advanced possibilities in the opening tutorial but only to make users aware of the depth not push them into it initially. The main thing we want to do in the opening is channel players right into the action. A new starting tutorial will help and we can script it nicely now that it's starting in the same area.

    Let me pose this question: What concepts related to key binds do you feel are the most important to relay in 1-2 sentences to a new player?
     
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  6. Lord Zanuul

    Lord Zanuul Spellgazer
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    When I was a new player I had no idea of the concept of keybinds all the games I had played did keybinds automatically and I never change them luckily I met some players in game and they taught me how to change my key bindings I feel like this one aspect is probably the most important for new players
     
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  7. Methodico

    Methodico Air Elemental

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    Yes a new player should have fun from First hour of play without spend time to understand how to cycle spells, what spells he have to choose. Spell book It Is hard to understand and we all know that everyone use same spells, so an idea should be divide spells in a different way, like Attack spells, utility spells, heal spells Ext...
     
  8. Auron

    Auron Chosen of Khamset
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    Press Q for equip sword/shield/autoparry ....parry rest active untill you press another key...for example if you push C you can casting healself whitout pressing G for the staff and left mouse for cast the spell...
     
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  9. Andrew

    Andrew Obsidian Golem
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    Yes the comprehensive custom nature of the key binds is very personal in RoA. There's some similarities but the most important thing in this endeavour of NPE is that the controls are intuitive so players can jump into action right away.

    Over time as they establish an array of abilities and skills, items, etc they will need to customise their controls so it is important they know where and how to do so. The basic key points should be included in the initial tutorial just to show the user the way but not necessarily go through it in depth. A few minute video going over how to create binds and the various options may be the best method to teach players the specifics. It's a lot of information to relay through tips or a tutorial so a video might be our best tool to give a good in depth explanation.
     
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  10. VoQeles

    VoQeles Goblin Warrior

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    So I really like right click parry, however I also really like having my 1h and shield on right click too. To do this I have to:
    1. Put 1h sword on a hidden hotbar.
    2. Set the 1hander's go to hotbar before I add a shield (otherwise it will not have the option and so won't switch hotbars)
    3. Add the shield
    4. set the keybind to right click and finally enable autoparry.
    (5. Make sure to switch the items if I get a different shield or 1h everytime)

    Now I can right click to quickly parry regardless what I'm doing.

    That's simple enough for me, but for someone with less experience this process is alien. What @Methodico suggested would work very well to fix some problems with 1h and shield (there are several nuances, like not being able to set hotbar after putting the shield, or having to change the 1h / shield any time you get a new one that doesn't match...)

    I would go as far as to let you put all weapons on a paperdoll with some options. You should be able to use the same equipped staff for multiple hotbars, so you would equip the staff in the slot and then decide how many separate instances it will have, so for example you could go with 3 different hotbars and keys for the same staff and then have another staff for a 4th hotbar and key etc.
     
    #10 VoQeles, Sep 23, 2019
    Last edited: Sep 23, 2019
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  11. MaxiHori

    MaxiHori Akathar

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    There is a long way of little improvements that wouldn't need to change keybindings first...

    1) utilities icons:
    - eat "best food" available
    - Equip "highest rank" weapon, "highest damage", "fastest", etc...
    - Drink "lowest stat potion"

    2) merge some spells "heal other, sacrifice, heal mount"

    3) make healing/transfers spells castable without staff to remove staffs from destro bags, add disabling bolt to remove bow from mage, add parry with staff (like a magic shield surrounding the player) to remove shield from mage

    4) add details page when clicking on a skill/spell with a short description on how it is used, what does it do, damage, costs, etc....

    5) add mage/destro/archer choice at character creation to give a different starting bag and skills/stats to new players instead of having them naked on start.

    6) add visual hints on alt-modifier: if I press shift and I have a skill on shift+1 my bar should display the shift+1 skill while keeping shift pressed.


    Honestly you seriously need to think about replacing your team (and maybe also moving to a more owner rather than manager position), it can't really go anywhere if the same people that keep failing are still the ones choosing where to go...
     
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  12. Scrapnotcrap

    Scrapnotcrap Eodrin
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    off topic

    gank should be a skill too.
     
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  13. Sero

    Sero Gnoll Vilegaunt
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    it is.
     
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  14. Scrapnotcrap

    Scrapnotcrap Eodrin
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    The key-bind i use was posted in the old forum.I still use them today. I started using it when i was a newb.

    Weapon swapping: I use alt+

    Alt+left click = Great sword
    Alt+right click = bow
    Mousewheel = staff.
    Now that b-spikes are back, i use ''X''for that.

    Healing:

    Q= heal transfer
    E= Stamina transfer
    ~= mana transfer
    F1= wtich-brew & Healself

    ...

    I feel that it's good unless you go destroyer. Here's the problem. I can't auto-use bow shots. I must take the bow out first then i must left click. So that's a problem.

    There's other issues with bows. I can't hold click to stop myself from shooting if i'm already casting for the next shot. Can't do that for disabling shots too. Bows should work the same way staves work.

    We should be able to take a staff-out with a spell on auto-cast to shoot a ray, bolt or anything.
    Same should be done with bows. take a bow out and start casting an arrow or disabling bolt. Hold the right click to not shoot yet.
     
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    #14 Scrapnotcrap, Sep 24, 2019
    Last edited: Sep 25, 2019
  15. Auron

    Auron Chosen of Khamset
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    Protect new players from aggressive veterans and work on keybinds its very important for the game population...make blue players whitout clan vulnerable only when they are close to players city...villagge...center main continent and the four islands..
     
  16. Andrew

    Andrew Obsidian Golem
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    These kinds of changes to a safer starting zone are coming this patch and are a key part.
     
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  17. VoQeles

    VoQeles Goblin Warrior

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    Change crouch to CTRL, have toggle crouch unbound by default - mention that sprint and crouch have toggle keybinds in tutorial
     
  18. Scrapnotcrap

    Scrapnotcrap Eodrin
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    ctrl for crounch feels weird to me. i have never ever used my little finger.
     
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  19. VoQeles

    VoQeles Goblin Warrior

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    There's a lot of people who use C and a lot who use CTRL, but what's important is that this game has a lot more combat keybinds than most games. Having C really limits how you map other things because it deads ZXV and locks down your thumb. So I get that C is also commonly used but CTRL is more adaptable to map other keys and is also a standard crouch key. (without going into using CTRL modifier keys, which I think is a really bad idea because it leads to a very complicated mess where keys won't work in certain combinations and so forth)

    I would also consider moving the backpack to I (i), it make sense since many games use B or I for it, it's close to paper doll (P) and also it opens up B for something else which is a more important key.

    mount lean with Q, E is very natural though that should stay (I have to have it custom bound through making the hotkeys Mount lean instead of a specific mount lean key, like every hotbar I use Q E for something different but when mounted it's always mount lean)

    I would open up GRAVE (`) and QERTY for consideration, personally I use QERT for 7890 on hotbars instead since I can't press 7890 naturally (I don't know if I would recommend this for defaults, but it did help me out mapping things because now my hotbars go like this:
    12345, Tab QERT - so this means the second half of every hotbar is TAB(6), Q(7), E(8), R(9), T(0)

    GRAVE (`) is relatively new change I made since I moved my USE and ALT-USE from Mouse scroll click (and ALT+Mouse Scroll Click) to GRAVE and ALT+GRAVE. It feels smooth, I like it, not sure if I would recommend it for a default but personally I found it made it much easier to have Alternative USE use an alt modifier (it's never used mid combat anyway), this let's you have a single dedicated key for Use and just feels right.

    I actually don't have a bind for unsheathing, the way I sheath if I need to recall is looking at the floor and pressing Use. I find that having sheath / unsheathe is unnecessary since I can draw a weapon by left clicking and having the extra keybind is more useful to me.

    I use Y for summoning mount, and I have mount heal on the same key, so if I already have a staff out and it can't spawn my mount it will select heal mount. (I look at the floor if I have a mount I don't want to spawn but need to heal another mount, again not recommending this just sharing)

    For FGH these keys are close to WASD and particularly F and G are important. I never liked the original F use and G alt use, I keep these keys for combat keybinds.

    For a default Revive / Gank it's tricky, these keys are very important but they also can't be in the way of actual combat keys. Maybe it would be a good idea to find a way to tie them into other things and not require their own hotkeys. I've used different keys for them over the years, but as for a default it needs some thinking.
     
    #19 VoQeles, Sep 24, 2019
    Last edited: Sep 24, 2019
  20. Blaze

    Blaze Varangian Warthane

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    I think we need to think more on the lines of what keys shouldn’t have a bind on it, examples
    Shift
    CTRL
    Reasons for this is because they are your modifier Keys
    Are for crouch just use c or v I used v because early have I even needed to crouch ever, I used c for confusion and blizzard also change use from f to g and alternative use to shift g I don’t think many people use g for other binds I know people change use key from f to something else because f is a good spot for a spell location
     
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