Having a good default is nice, but it should resemble more of an industry standard. Shift sprint or make sprint default and reverse it to shift to run. F to use and G to alt use was good. C or Ctrl for crouch are both fine, toggle or hold doesn't make much difference. P for paper doll I for backpack M for map Enter to start chat Escape to toggle GUI is fine IMO, though I don't really know what other games use for it. 1-0 should activate the currently visible hot bar slots in order. Q and E for mount leans. Probably some other "standard" ones that I've missed. This is pretty much how it use to be and in my opinion, the best way to get a clean start that anyone will be comfortable with to get killing mobs asap. After this, there should be groups of types bound to a single key by default like a "heal other" group that contains heal-other and sacrifice already bound and ready when the skills arrive. People need to get in and start playing. The longer they spend messing with unfamiliar binds increases the likelihood of giving up. There are also plans to attach weapons to the paper doll and make selecting a skill equip the proper weapon which should also reduce the complexity quite a lot.