you play df1? cause travel was pretty fucking easy everyone had hundreds of runes marked everywhere it was no different than rune books except the fact you could actually recall inside cities. You clearly have no idea what your even talking about.
Yeah, in fact runes dropped so much you could farm pretty much any mob for an hour and end up with 1 or 2 runes, which meant you could mark another rune or 2 at the spawn, not to mention the 4 rune drops from cairn giants and leenspar golems.
So what you're saying is rune books were an unnecessary waste of dev time? Portal Chambers didn't need to be removed, rune books didn't need to be created, because everything was the same back then anyways. Gotchya.
Stop the crusade, it's not going to work. I'm open to discussing cooldowns or other possible small drawbacks to encourage the use of bookshelves and libraries when they're in, but runebooks are not going anywhere.
What isn't going to work? I'm glad you're open to discussion, but telling me to stop, or that it's not going to work, doesn't change the fact. Hopefully it serves as a reminder that when you guys choose to do changes in the future you'll think them through thoroughly instead of working in circles stringing along your community.
You keep crusading for the removal of runebooks. It's never going to happen so you're just wasting time.
It definitely makes it so much more convenient to have a book and not separate runes, plus a good way to make some money to keep the development going. It also helps the average player have a chance of having runes everywhere at all times, not just the upper tier players.
guess again. Average player had access to portal networks, and now they would have had access to a marketplace to buy runes. It definitely is a convenience, but butchering the basis of in game conflict/conquest for a year wasn't worth it (beta was more active and more fun then live), especially for something that took so long, just so players could experience the convenience of simply not having to remark a rune after using one.
Alright so removing runebooks is completely off the table, got it. What about secondary servers with alternate rulesets / items, where runebooks are not enabled. Possibility or also off the table as an option?
Yea because people never come back for special events, or fresh start servers or anything. But people are known to come back in droves for a server that's been up for a long time.
point is for your simple fucking little mind is, the argument is a waste of time and mute cause even if they did the shit your asking for it wouldnt change nothing about the population of the game and if that doesn't get adjusted then your entire argument was shit to begin with + a huge waste of time for everyone especially the devs --- Post updated --- and you think people would come back suddenly cause runebooks were not in the game? lol seriously? that is the big trouble plaguing darkfall and reason it has failed 2 times before and on its way to failing now? Cmon man I like you but that thinking is insane nor does it make even a little bit of sense, don't act like that brain dead fuck sero
Kilrain brings up a good point. Why is Sero always so mad at runebooks? I have read a million of his posts about it, but none of it ever seems to stick in my mind. Guy is a real turd.
Runebooks take value away from cities. RoA added chambers back to cities to attempt to add value back to them but with runebooks that is a failed idea. If you were to remove runebooks, then owning cities in different parts of the world would give those holdings value since they would be a means of travel. The only reason removing the books is off the table is because people paid to have upgraded books.
At no point in my post did I ever state that just removing runebooks is the answer to the game. With it's current population, runebooks make sense. If a seasonal server was launched, and that had population similar to what RoA had on launch, runebooks would be terrible.