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Defiance Member Mad Jick Banned for TOS after Duped/Exploited gold used on Market

Discussion in 'General Discussion' started by OlafBarlah, 27 July 2018.

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  1. Pimptight

    Pimptight Obsidian Golem
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    Rex dousnt play ROa or even care whats said on forums/in game anymore. sero is his own person he says what he wants because thats the way sero is. You nerds who bring up rex all the time have a complex im sorry you kids couldnt ever compare to his skill level in DF1/ROA but get over it he isnt ever coming back you will never get the chance to beat him /end
     
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  2. Scrapnotcrap

    Scrapnotcrap Eodrin
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    First of all, the cairn gaint drop rate on runestones was way too OP. As for your other points, i disagree. You didn't always want to waste a runestone. that is why owning multiple holdings was better: to actually have the option to sell your runestones rather than re-marking them everytime. Owning a house may have also been better to skip on the option to mark a rune.

    Runebooks has ruined all of our options since now, we just need a runebook.

    Newb's or anyone else can't really make gold with runes. That's mostly my problem with rune books and any other changes that dont generate gold for the players in return. The gold sink is good, but i rather have upkeep for most things instead.

    There's no more joy of looting anything rare and it has become too viable to farm the same mobs over and over again.

    Runestones, portal shards, steedgrass and even medium b-spikes used to all be on demand. Without those, we have to resort to farming enchanting mats and rare ore's. It's not exciting.
     
  3. kilrain

    kilrain Shadow Knight
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    No, the reason runebook removal is off the table is because they are a wanted and good addition. There are a couple people complaining about the value of cities, of which I know that portal chambers will not make a difference. People are still stuck in the past and think that if things stay the same, everything will be golden. It wont.
     
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  4. AbbaSalama

    AbbaSalama Goblin Warrior
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    man i dont talk on the forums very often but from what iv seen you always act as if you know whats best and anything anyone else says is wrong...but look at the current state of the game? maybe dismissing/ignoring what players say is not a good idea. you say that only a few people complain about city value? really? i know entire clans that stopped playing cuz of that shit.
     
  5. Sintan

    Sintan Black Knight
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    Kilrain is Kilrain and he always will be. Thomar is still wrong.

    That is the nicest way I can say that.
     
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  6. Squanto

    Squanto Black Knight
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    Ok. This is gonna be a long post, and this will 100% be the last post I ever make concerning the state of the game or suggestions because as far as I am aware BPG gives 0 fucks as to what the community thinks or wants. I want the best for the game, and I am making this so you can hopefully wake up and realize what you have done wrong so you have a chance to fix it. Don't take what I am saying here in the wrong way, this is constructive criticism. Please learn from it.

    Look at what you guys have done, you de-valued almost every part of the game to a point where the entire game is dumbed down and nothing is worth doing. Almost EVERYTHING was better in DFO or at the beginning of launch of this game. It needs to be changed back, but its probably already too late.

    examples of BPG de-valuing/ruining everything:

    Fast Travel: You made fast travel so accessible that no one ever needs to leave their city to get to where they need to go, which in turn makes the game an arena. (Runebooks and Billboards) Whats the point of having an open world game when you never need to actually go out into it?
    Billboards need to be removed, and Runestones need to be the 'reagent' for using a teleport in your runebook. Runebooks should be a convenience item that you use so you don't need to re-mark the rune every teleport. Also, runestones and portalshards need to be removed from vendors. That was a terrible decision, and makes it so that you don't even need to think about 'Can I afford to teleport to this rune spot?'. Having runestones in dfo be drops on all mobs and hotspots for large stacks of them dropping (cairn giants) was a good part of the economy and let noobs farm items that were sought after, and MADE people leave their city to farm them so they could travel around the map for sieges/pvp/farming/ect... which goes into my next point.

    Economy and Loot Tables: You devalued everything to a point where no items in the game mean anything. When I kill someone in less than full dura q4 infernal, I delete it. This gear should be rare to see, its high end gear.. but the economy is flooded. I haven't farmed in over a year, and I have 100+ sets of full-dura mage infernal bags. Spawn scaling absolutely killed any form of economy the game had, everyone has way too much of everything and you can farm anything you need in bulk almost instantly. Not to mention, you don't even need to farm because there are Villages that give you 5-100k worth of mats per cap - every cap, and 6+ go live every hour. This is absolutely retarded. Villages giving gold were way better - we just needed more gold sinks in the game. The loot that monsters drop is a Joke too, If you want gold you are better off farming dogshit mobs on the edge of the map like Gnolls or Shadowknights instead of fighting over the high end mobs. Oh, and there is no reason to do Golems because you can naked AFK gather a mine in a player city once a day for 20+ rare ores. Why is this still a thing? Rare ore should have been removed from City nodes at launch.

    Combat: You came out of nowhere and started changing combat without adding anything else in the game for us to do. The game has been out for over a year now, and we have had no major expansion or long-term progression to work towards other than brainless PvE grinds like Titles or Stats. You started with bunnyhopping changes, and the changes you made showed you know little about the mechanic itself. You tried to nerf bunnyhopping, but all you ended up doing was lowering the skill ceiling so any shitty could do high velocity hops and take little to no damage from it. You actually made people take LESS damage from bunnyhopping overall, which put the vets who could bunnyhop even further ahead than they were.. which was a buff to bunnyhopping. You then wanted to change combat for relics, which weren't even implemented, and you mangled it so bad that majority of the PvPers that were still playing quit or went inactive. You removed crossbuffs and back heals which completely killed any form of support player's playstyle. You listened to players who have no idea how to play the game instead of some of the top players concerning meta/damage/combat... and made Mage v Mage TTK lower than pre-patch and still even after the slow-staff nerf the only viable playstyle for a mage is Necrostaff. You made heavy unplayable as it costs too much to wear gear you need to be viable and you don't get enough out of it. You do less damage than a mage and all of your hits need to be direct hit. Combat needs to be reverted or you need to start listening to people who know what they are talking about.

    Housing and Gathering: The housing grind is absolutely abysmal. You wanted to make this game more open to casuals, and then make a cancerous grind for one of the coolest parts of the game for small-scale and casual players. It legit takes double or triple didgit hours to get a cottage or a house from scratch, let alone one of the bigger houses. At the start the only way you could get a house was to gather nodes.. and you couldn't even afk gather as you need to move from one node to the next every 40 seconds. Eventually you added them to mobs, but even then the grind is horrible. You had it right in beta when you had deeds drop from high end mobs/chaos chests/trade routes. You gave a purpose for trade routes, even up until the last few weeks of beta people were running traderoutes. It was a PvP hotspot and a thing people could do to make money or try and get a house of their own. It had a big Risk vs Reward, you had to be careful and scout the area before turning in your backpack - this is the type of stuff a game like this needs. As I mentioned above also, the gathering changes you made are horrible. No one wants to have to sit at their keyboard and stare at trees or rocks for hours to get bulk materials. It was much better in beta when you could afk for 5-10 minutes and gather from the nodes.

    There are many other things that you have changed I would consider to have de-valued or ruined parts of the game, but these are the main ones that need to be changed and that were much better in DFO.

    TLDR: You dun Goof'd.

    Please wake up and start making changes for the good of the game before its too late.
     
  7. Johhny Mad Dog

    Johhny Mad Dog Celestial

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    Don't forget the aligement system. It gets worse every update :(
     
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  8. RabbleRabble

    RabbleRabble Deadeye
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    Do not get rid of runebooks. One of the best additions to this game.
     
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  9. kilrain

    kilrain Shadow Knight
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    The value of holdings being tied directly to portal chamber is poor and unacceptable. I know, as do many, many others that this caused more people to quit playing than it kept people playing. The only people who don't see that are the ones that kept taking cities for the simple use of a port. It's a classic "I don't have a problem, so there isn't a problem" situation.

    Does the value of holdings need to go up? Of course, but it's going to be through other means. We are not removing runebooks. It's the end that discussion. Need to think of new things, not the failed attempts of the past.
     
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  10. propain

    propain Black Knight
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    AV never left.
     
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  11. kinglear

    kinglear Black Knight

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    You've addressed other posts, address squantos post point by point please.

    You guys are losing major clans one at a time, population is worse than it was then before reign quit, and it was already bad then, and whatever numbers you guys want to spout about "oh but we have 3% growth this month!" means nothing when it feels empty

    but like i said, please address squantos post point by point

    edit:

    I also just wanted to say, I don't understand why BPG can say anything is off the table, if we need runebooks looked at then you should absolutely look at every possible solution and find the best one, don't let ego or spite destroy whats left of the game
     
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  12. tic tac

    tic tac Dire Zombie
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    I don’t normally agree with you but this is a good post. I only can hope that a lot of these decisions will make more sense once the big picture design is fully implemented.
     
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  13. Korag

    Korag Evil Eye
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    and you think people would come back suddenly cause runebooks were not in the game? lol seriously? that is the big trouble plagueing darkfall and reason it has failed
    how does it take value away from cities? You cannot even recall to your own city anymore. Billboards took away from cities yes but I disagree strongly about rune books effecting city value.
    --- Post updated ---
    he said they might tweek rune books he said removing them completely is off the table....reading comprehension bro
    --- Post updated ---
    They need some tweaks but in no way do they do more harm than good, the benefits of rune books far out way any negatives.
    --- Post updated ---
    They need some tweaks but in no way do they do more harm than good, the benefits of rune books far out way any negatives.
    isn't defending him showing the same amount of dick sucking as other people comparing him? Not judging or anything your free to ride any dick ya please but the pot should really stop calling the kettle black.
    --- Post updated ---
    dunno how you played but using a runestone wasn't a waste to most people I knew. Do you really think majority of the pop had access to good portal system? lol cmon man. I used multiple rune stones daily even more than I used the rune book in ROA, it was way cheaper in df1 to use a runestone than it is to rune book in ROA. Everyone I played with most of the time had a good portal network but even with that traversing the map was still very time consuming and still kept many people at home in the city. Portal chambers only real good aspect was defending holdings, other than that using it to travel was more expensive than using a rune.
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    Man I am not a fan of Kilrain but if anyone leading/running a company acted like he didn't know what was best for his/they're company then I would be worried. Other than a few very bad ideas they have done really well with changes and biggest failures have come from listening to a small% of the pop. Funny how some people think strong confidence in something is a bad thing and suggest they should be the opposite and listen to a very small % of loud people who cry about something different every other fucking week. Get real dude lol
    --- Post updated ---
    you are so fucking full of yourself, yes you have some good ideas and good points, but your opening statement is that of a blind and deaf half retarded 12 year old. They have listened to the community a lot, just a cpl months ago you was bitching how they listened to people too much and changed bunny hopping and now suddenly they don't listen at all? You A FUCKING IDIOT. Stop fucking crying all the damn time, hell by now you should have grown up at least a little. get over yourself kid your just as irrelevant as everyone else outside of this dumb game.
    --- Post updated ---
    your an idiot, AV never listen to anyone at all ever.
    Dumbest post of the week award goes too...….
     
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  14. streaml1ne

    streaml1ne Wildtribe Mage
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    "The Community" meaning PVP vets killed the 2 prior games. While I agree with some of Squanto's points, I'm not sure BPG should completely listen to the forum community. We don't need a trifecta.
     
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  15. Nat

    Nat Shadow Knight
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    It's like pissing in the wind. If the devs have made their mind up about something just give up they are too stubborn to deviate.
     
  16. Battle Smurf

    Battle Smurf Oak Lord
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    Dude don't even bother trying to explain marketing or MMORPG player mentality/ trends to him or even BPG for that matter

    They'd rather sit here and argue about trivial shit like rune books and City portal portal networks than actually address the fundamental problems and what's necessary to fix them and gain population
     
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  17. Animal

    Animal Eodrin
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    Darkfall just needs to follow the existing trends to survive.

    The game would be a disgustingly competitive battle royale or arena. The funding necessary to add proper "content" that the population won't blow through in a few days isn't realistic.

    Let people queue up for royale, allocate a region of Agon as the royale event area, blah blah. Use the existing chests as the temp asset for item drops, find a sweet spot for circle timers and damage within the fog, etc, etc. Imagine the combat and scale of fights with the current number of people that DF supports within any particular area.

    Hell, the test server serves as a good case for showing that you can allocate servers for smaller sub regions of Agon without mob AI pretty easily, have a large amount of dynamic items(reagents, items, etc) on the ground without a large performance impact....

    Darkfall as an MMO isn't very stable in the long run. Find a way to sustain the fun part of Darkfall(combat) by bringing a new aspect to Darkfall. People bitch about the item or character grind.... BR eliminates that. You've already seen what fluff items can do in terms of revenue for the company....

    I think I'm bored at work, but I really don't see much of any downside with this idea. (Other than how long binds take to set up to be competitive, but that's not a bad thing. It would show competitive players the skill ceiling associated with the game and make it more appealing for e-sports. Esports is garnering.... a LOT of attention and DF is without a doubt one of the most competitive games on the market.)

    @kilrain Thoughts? (Test server could serve as your BR server that supports up to X concurrent users. Find out the bandwidth/processing requirements and potential income from hosting several of these, etc)
     
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  18. kilrain

    kilrain Shadow Knight
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    I have spent an extraordinary amount of time thinking of ways to make it into a br or arena game of any kind and I always end up with 2 major problems. It's either so complex and convoluted with the number of items and skills that new people will probably never pick it up and play because of how simple games like Fornite and PUBG are to pick up and learn

    -OR-

    We make the appropriate changes to make it easy to learn and the current player base hates it because "combat changed".

    Look at how arena types work. You either pick a set class that has it's weapons and abilities tied to it (E.G. Overwatch) or you start out with nothing and the items you pick up depict what "abilities" you have (E.G. Fornite/Pubg). Translating those over to DF you either pick predetermined classes and limit what abilities each one can use at any time OR you tie these abilities to a specific weapon E.G. you pick up a cobrastaff and you can cast Magma Storm, pick up a greataxe and you can attack or whirlwind, pick up a blackbolt and you can cast Wall of Force, and so on. Either of those go against anything most of you are willing to try for the sake of more players.
     
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  19. TyteDaddyTite

    TyteDaddyTite Obsidian Golem
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    Game needs some advertisement, some flow of new players coming into the game and stuff for clans to do.
     
  20. Animal

    Animal Eodrin
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    @kilrain Wouldn't that complexity be a good selling point for the competitive gaming scene? (Look at the seed funding for recent e-sports teams. It's ridiculous. If a game is competitive and fun to watch - which Darkfall is - then teams will come in droves. Word of mouth marketing does more than any funded campaign can manage. Provide an environment for instant access/combat with limited downside and you have a game that can sustain streamers and viewers. Viewership = population. Population = revenue.)

    I've always been a proponent of balancing the game around the top level. Bad players will be naive to complexity as long as there are other players that compete at or below their level. The reason bad players feel the pressure they do(in the current version of DF) is because items are a huge time investment and their inability to compete has an immediate and long lasting effect on their capacity to have fun. Battle Royale/Arena environments eliminate that from a game. Items are given to them and the RNG of drops provide a way to compensate for player skill to an extent.

    Sometimes I would say the idea that ease of access will increase the overall appeal of a game is a naive way of going about it. Darkfall is a perfect example of this. The complexity is what makes the combat amazing and unique. If you dumb it down.... then you have the class based UW that everyone hated.
     
    #180 Animal, 30 July 2018
    Last edited: 30 July 2018
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