Good to see some more top level pvpr's on the team, now BPG can really get a grasp of whats going on!!!
I'm just giving them shit because my self and others offered free input with nothing in return.. and were told they already have enough top pvpr's on the team and to go test the PTR.. nothing against kill rain..just ya know gotta laugh so we don't cry.
You are still better than him. That is why he felt he had to talk about it. Seems to be doing more pvping on the forums than ingame lately though.
I wish I made that up.. I can send you the convo from me and Neilk if you would like. --- Post updated --- Just got my net fixed had 10-20% packetloss the last month --- Post updated --- Nothing against you .. I actually didn't know your ign I've always been nice to old wet dog. Just as I said got to laugh to not cry!
66Olomkkķkmmkkk2k9mmpnkķlķm6mkkkkk9kkikpm9kķliòokomķmlmmkkknkpmnkmkp7llmokmlkmkķó8įkőìoķòiy I have nothing but respect for you, just pointing out the obvious.
You're not wrong. That being said, the alignment system could use a few tweaks. I would definitely like to see your own cities towers not attack you if you go rogue. (I think this happens when your city is set to lawful and you go rogue). Also when you lose alignment for killing a grey that has sat on the ground long enough to go blue and your teammate ganks them. The Order/Chaos chats are a bit silly without the advent of an Order/Chaos faction war system imo. Shark mounts would probably go a long way toward improving the system as well.
It needs a lot of improvements and we will keep working on it. Bugs are a problem of course. We're considering removing the lawful/lawless options for player cities. If people liked the concept, but wanted to change how it handles clan reds/rogues it's up for debate, but unless people want the system we'll just remove it and go back to the old way. When we do territory control we'll have a different set of "laws" that players can adjust that have nothing to do with alignment. We've been making a lot of changes to how rogue works and increasing timers based on different actions, so I'll add gankmode to the list. I can't think of any reason off hand they would need to turn blue or at the very least have an extended timer. Obviously I'll put more thought into that, but yeah. We'll look at it. I had nothing to do with the chat's and personally don't like global chats, so we'll probably discuss other options. I'm personally open to whatever will work the best for the players even if it goes against what I prefer. Perhaps when faction warfare comes in we'll have to make some other decisions on it. We'll see.
When you get caught in over whelming odds and have zero chance to escape after these bhop changes become live, you'll get what i'm talking about. It'll feel like shit and hopefully you'll feel like shit for implementing it.