Hello everyone, I believe the cost of becoming a destroyer/Magekiller should be either: a) removed or b) give a damage bonus while performing PvE as well as PvP My reasoning is simple, as a destroyer/magekiller/indestructible player I am lacking debuffs which would enhance my damage in PvE. This prevents me from effectively soloing very hard level mobs. I do not believe I should be forced to pay 20k gold every time I want to PvE. Furthermore, I don't believe a gold sink should be added for switching from PvE to PvP. It's about as effective as other MMORPG's where you must pay money to reset your stats to "re-spec", however, in those other MMORPG's classes can effectively PvE and PvP without needing a second character or respeccing. Lastly, this would be such an easy change to accomplish. I'm no coder, but I'm sure changing the value of going magekiller/destroyer/indestructible would be an easy 10,000 to 0 number change. Adding damage to PvE monsters may be a more difficult task as well as prevent balancing issues. Thank-you. Edit: I'd also like to mention while I've posted: Can the lootbag equipped in your paperdoll open with your normal backpack when the hotkey for the backpack is pressed? Thanks again!