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Discussion in 'General Discussion' started by MWTaylor, Apr 27, 2016.
We released our new Developer Blog today, use this thread to join in on the discussion!
Thanks for the update.
New hotbar functionality looks nice
I took up the Spear and was testing it out but realized that the abilities are locked until the previous animation is finished. Maybe you guys can have an option to LOCK the hot bar until the selected skill goes off.
Because right now I que up a whirl wind and click, but nothing happens and when i click again my default action is loaded up
Also consider changing the Spears: power attack and default attack animation around... for immersion sake!
* Thanks for the Update
Thank you for listening to the community, we really appreciate it
It's amazing what you're accomplishing in such a short amount of time. We have been led to believe that these changes would be impossible or take months to change/fix. Keep up the great work!
I would like to see an option for 'auto-cast on selection' as well. Most people use it in their ray scripts these days, and I've even adopted it for transfers.
Keep up the good work, friends!
Would also like an option for 'auto-lock on selection' so that when I select the spell it locks onto the enemy near my crosshair.
And finally we have an update thats actually an update
Yup, definitely auto-cast.
Post a video showing functionality, or I'm calling Photoshop Jk !
Great work guys, looking forward to this , enchanting fixed and the wilderness portal system.
Nice all around! For the hotbar.. Standard, I know, and probably already planned but since I don't see it I'll throw it out there here are a few suggestions.
-Allow weapon swaps (i.e. Say if you press the Whirlwind hotkey while your staff is out it will pull out your GS and then que up Whirlwind)
-Auto cast on release (i.e. Now if you press the Whirlwind hotkey while your staff is out it will pull out your GS and then cast Whirlwind)
-Multi-weapon skills selects (i.e. Say the R key can be assigned to que up Disable for all your melee weapons and bow, depending on which you have out, while also being able to que up Cursed Bolt if you have your staff out.)
I really like the cycle ability, sword and board on one key, and if the cycle next spell off cooldown works that's awesome. The looks don't matter the functionality is what we Darkfall fans ALWAYS cared most about
As someone who played almost the entirety of DF1 with a broken sword and board script and terrible crossheal binds thank you for these changes. My clan will probably thank you even more because they might actually get a heal now if I judge them worthy.
Wilderness portals sound WAY better than clan city portal chambers
If you can find a way so that when I hit a key such as "Tab" it can burst fire archery, greatsword, knife disable and one spell depending on what weapon is selected (adding mount leans as well makes it even better) that would be nice. I like to do that with ww/fireball/ lean depending if melee or staff is out as well.
The single most pressing change I would like is enchanting fixed though. This entirely changes the way the game is played
Tracing route to 184.108.40.206 over a maximum of 30 hops
1 <1 ms <1 ms <1 ms 192.168.1.1
2 6 ms 7 ms 6 ms 220.127.116.11
3 9 ms 12 ms 9 ms 18.104.22.168
4 6 ms 6 ms 6 ms ae7---0.scr01.dlls.tx.frontiernet.net [22.214.171.124]
5 7 ms 8 ms 6 ms ae0---0.cbr01.dlls.tx.frontiernet.net [126.96.36.199]
6 * * * Request timed out.
7 8 ms 8 ms 9 ms dls-b21-link.telia.net [188.8.131.52]
8 49 ms 46 ms 46 ms nyk-bb2-link.telia.net [184.108.40.206]
9 48 ms 46 ms 47 ms nyk-b5-link.telia.net [220.127.116.11]
10 46 ms 48 ms 49 ms internap-ic-305784-nyk-b5.c.telia.net [18.104.22.168]
11 47 ms 48 ms 50 ms border4.ae1-0.nym007.pnap.net [22.214.171.124]
12 47 ms 47 ms 49 ms inapvoxcust-8.border4.nym007.pnap.net [126.96.36.199]
13 49 ms 49 ms 49 ms 188.8.131.52
14 51 ms 49 ms 46 ms 184.108.40.206
Can't wait to see the new UI changes. Should do wonders to balance the scripting learning curve.
Damn, the hype is real. You guys as always are doing amazing. Don't overwork yourselves too hard now. (But i'll appreciate every ounce of work that you do)
Why have a crafting poll if you are just going to force your idea in anyway, adding an extra "specialization" for crafting that are limited is BS
Specializations are cool if you can get them all.
Awsome update u guys fuckin rock!!! Keep up the good work.
They've said before the project even got steam that they wouldn't abide by majority opinions, just listen to them.
Uhhhh, if you can get them all doesn't that kind of defeat the purpose of a "specialization"?
Loving every update. Keep at it, try not to burn out.
Please give everyone a big thanks. Not many have said it but we appreciate what you are doing.
PS Please make a toggle sprint as well.
For the cycle mode can we get an option to cast all of the items in the list? Good for buff other/buff self lists.