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Discussion: Akathar Update Hotfix Patch Notes - February 7th

Discussion in 'General Discussion' started by Neilk, Feb 7, 2020.

  1. Neilk

    Neilk Web Development & System Admin
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  2. aparks

    aparks Obsidian Golem
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    I know the jumping out of water thing has been around since your guys beta version but if you guys could hotfix that so their is no cool down for trying to jump out of water.

    Also just double tax and timer on houses.

    seems like easy fixes.
     
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  3. NonFactor

    NonFactor Forest Golem
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    ????
    why
     
  4. The Red King

    The Red King Obsidian Golem
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    Double the timer for sure. Or just add a checkbox to auto deduct from your bank.
     
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  5. aparks

    aparks Obsidian Golem
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    so we can go on long vacations and not need a friend to pay taxes
     
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  6. Blaze

    Blaze Black Knight

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    double timer and 4x the gold I think a lot of people would be fine with
     
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  7. aparks

    aparks Obsidian Golem
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    Why 4x the gold lol . Just double the timer length and cost or quadruple the timer and than 4x the gold
     
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  8. Blaze

    Blaze Black Knight

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    It cost nothing, atm to pay the house, give and pull, want the timer to be doubled give them something more in return, I think 4x is fine if they double the length no?
     
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  9. aparks

    aparks Obsidian Golem
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    Na it’s too pricey because houses arent worth anything atm
     
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  10. Blaze

    Blaze Black Knight

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    You sound poor, I would be so fine with paying 4x the cost if the time was increased by double.
     
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  11. Jack_Bauer

    Jack_Bauer Ghost
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    if its not worth anything then why would you care if you lose it. Just go on vaca...
     
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  12. aparks

    aparks Obsidian Golem
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    Because it took my buddy and I blood sweat and tears and lots of fucking man hours trying to build a stupid house deed. Another issue dest locke added to the game.
     
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  13. Battle Smurf

    Battle Smurf Oak Lord
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    I like (and have asked for years) that revive has had its time increased

    But Gank too should be lowered/ capped to level 50 effectiveness

    Taking someone completely out of a fight or bringing them back in is a big deal and should require enough time to allow for counter play.

    It's too fast in RoA and not intended nor representative of what ANYONE had in DF1
     
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  14. Neilk

    Neilk Web Development & System Admin
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    Gank is the exact same speed as DFO, I checked and verified this while making this change. Otherwise it would have been changed also.
     
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  15. Jack_Bauer

    Jack_Bauer Ghost
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    Yeah but when you are ganking someone and then you knock back them half the time the gank goes through even though they are 100 feet away
     
  16. Battle Smurf

    Battle Smurf Oak Lord
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    But no one had high level gank In DF1

    Regardless it's too fast right now and there's not enough time to stop it and it often goes off even when your being knocked away with a fireball or w.e

    This used to be an even bigger problem in the first year of DF1 as long as you started it close and held the button down it would gank the guy even if you got pushed 10 feet away and were no longer even looking at the target, AV later changed something to stop this

    I'd like to see 1 second added to gank cast time as well as looking into its range once started, it needs more counter play/ interruptability, getting taken out of a fight is a big deal and shouldn't be quite so easy and brainless

    Also gank/rez should be a flat skill that doesn't level (if its not already)
     
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  17. Scrubby Bear

    Scrubby Bear Eodrin
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    I think of all the time I spent bind camping people and naked roaching. I ended DFO with not even 75 gank. When I look at my end of DFO videos I have around 64. Literally no one had high gank as there was no way to effectively macro it. I am sure there were people with higher gank but they weren't very common at all.
     
  18. Battle Smurf

    Battle Smurf Oak Lord
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    Yes even 64 was really really high I only had lvl 58 gank at the end and that was on an EU transfer toon where I grinded it for 3 days straight camping stacks of kids at Ottenhaul bindstone back when you could level melee with your starter weapon and on shielded naked players

    I guarantee you most people didn't even have level 50 gank in df1

    Should cap gank to level 50 effectiveness and make it that by default, rezes and ganks should be the same for everyone
     
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  19. Neilk

    Neilk Web Development & System Admin
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    Sorry maybe I wasn't clear in my last post.

    In DFO gank level did not effect gank speed. It only effected the success chance of the gank. I checked and double checked this against the original DFO code to confirm it was true.

    Both are flat skills capped to 50 in the formulas now and were 100 before the last patch. But only revive skill effected speed in DFO.
     
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  20. The Red King

    The Red King Obsidian Golem
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    The problem with gank Neilk is the gank goes through with line of sight, not the animation. Is there anyway you can change that?

    People get knocked off before the gank goes through and as long as they keep looking at the body, even when the guy gets knocked away and is flying through the air, the gank goes through. dfo was like this too.
     
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