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Discussion: Akathar Update Patch Notes - January 24th

Discussion in 'General Discussion' started by Neilk, Jan 24, 2020.

  1. Billy Lee

    Billy Lee Loremaster
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    I think when he said "combat changes" he was referring to new specializations. "A variety of new specialisation choices that will give more options and combinations to try for melee, archery and magic added to the existing specialisation system"
     
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  2. Sero

    Sero Menhir Sentinal
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    How are you guna sit there and talk about balancing the game for the braindead people who play it and then ask for a game where you can win outnumbered. That doesn't work. You make the game too easy = Numbers always win.

    This isn't the same game from 2009. Character crutching isn't a thing anymore pal. You come across another player you can be damn sure he's capable of doing easy splash damage to you.

    BPG has consistently made this game less skill oriented with every patch. It's VERY easy to be effective in a fight as opposed to DFO.

    Have fun with a game orientated around zerging your opponent. Have fun all the way until all thats left is 1 zerg.

    Of course you've never had fun against opponents who roll over... thats why you go seeking other opponents.
    --- Post updated ---
    You're arguing with the wrong one. He'll pat any horrible change as good because he thinks positivity makes the game good when in reality all it does is perpetuate it's demise.
     
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    #42 Sero, Jan 26, 2020
    Last edited: Jan 26, 2020
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  3. KeredCaltith

    KeredCaltith Goblin Warlord

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    Anyone trying to get eyes has a lot of green leather. It's worthless now?
    Now the crafting recipe for each is also basically useless.
    Change them to allow supply to be converted into something useful. Or Wood dyes or npc in sang that uses phased out items as currency.
    Something.. anything..

    These phased out mats were village and map rewards for too long.
     
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  4. Geezy

    Geezy Fire Elemental
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    Yeah... if they had launched with a market, I personally think it would have been enough. The combat changes were bad... what was worse was how long they defended them, dug their heels in the ground, and refused to revert things. Hindsight being 20/20, I'm sure if they could go back now, they would do things differently. I hope.

    What you said about combat changes makes more sense. But they are obviously going to have to make some tweaks when the new armors come out and again, hopefully that'll be it.

    New dungeon NPCs/Quests count though, right? Bringing back 2 and 3 man content, with pretty decent rewards. And tbf if it never existed in RoA, I consider that 'new' content. All of that stuff you listed would be nice, and I'm sure they'd be down to do it, but right now they are pretty ham-stringed in the art department.

    I think we're going on a month and a half ish now where things are going much better than the previous 6 months.

    Yeah, being constantly negative about every little thing is definitely the way to go, right?

    Answer this question for me rq: Is communication better now than it was before the Akathar patch (12/16)? Does it feel like the devs are actively trying to get more feedback from the players? Is patching more good for the game, (even if you don't always like every single thing that is in said patches)?

    I gave them feedback on the discord that they should allow us to trade the worthless cottons and rawhides to the vendors (like they did with nails and shingles when they changed housing mats), go give it a thumbs up :D
     
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  5. Sero

    Sero Menhir Sentinal
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    You do know just because a patch went through doesn't mean it's good right? You do know just because a change went through doesn't mean it's good right?

    How about you look at things objectively and take a look at where all the patches over the last 3 years have gotten us. You might realize that the direction the game is going is wrong, maybe encourage the driver to turn around and go the other way?
     
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  6. Geezy

    Geezy Fire Elemental
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    Objectively, the Akathar patch (and the smaller ones that have followed since) have been met generally with optimism from what I've seen. In a community like this, that's really saying something.

    A lot can change in 3 years. We had 6 months of no patches... vs. 1 month+ where the devs have been very active, patching and tweaking every day, listening to player feedback, etc. Are you honestly trying to insinuate that is a bad thing?
     
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  7. BeatIt

    BeatIt Eodrin
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    i dont care about clan zerging, its fine they suck. What i dont like is Wall of force that is fucking broken op in a zerg.
     
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  8. Sero

    Sero Menhir Sentinal
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    Different circles have different opinions. No one I know has any interest in logging into RoA. Feesh logged in the other day for Alberworth siege because he was begged. Said he wanted to logout every moment of it.

    This patch has been a flop. Any patch that has been worked on this long and doesn't bring back players or give even the slightest urge to come check it out again is a waste of time. Are you trying to insinuate the months spent on this patch to be met with mockery due to fluorescent colours that don't even fit with the game is a good thing?

    I got people running to EVE. People coming to WoW classic. People running to Tarkov. I got no one asking me to come play RoA because its BUMPING.
    --- Post updated ---
    Yea well... You can either have a braindead easy game that doesn't promote zerging, or you can have a high skill game that doesnt care about zerging.

    Take your pick, you can't have both.
     
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  9. Geezy

    Geezy Fire Elemental
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    Jaded former players didn't like the patch? I, for one, am SHOCKED

    The Alberworth siege was a blast. Even Defiance/NaCl were saying that afterwards. Using a shit ton of crap boats to block up the harbor was hilarious. The battle to keep the walls up while NaCl and Defiance tried to break them down was hectic. The fights were relatively even. It was about all you could ask for from a siege. If he didn't have a good time, sounds like that was on him.

    As I've said before, any expectations of a Jesus patch that brings back thousands of players is a fantasy. They need to focus on smaller patches, and having more players logged in today than the day before. And I think that's the current direction they are heading. Might not be what you want, but I think they are ok with that.
     
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  10. Sero

    Sero Menhir Sentinal
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    Hey bud, if you're having fun fighting the exact same people from a year ago be my guest. Can't argue with someone that isn't based in reality.

    Not sure why you'd be shocked former players don't want dyes? Isn't it suppose to be new content? Something thats been asked for by many? But then who was this patch for? Are new players coming to RoA because they heard you could dye you're armour in this game?
     
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    #50 Sero, Jan 26, 2020
    Last edited: Jan 26, 2020
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  11. MerleisAirdburne

    MerleisAirdburne Black Knight
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    Each announcement post I see makes me more and more sad. Removing those crafting materials is a sure sign that hope is fading.
     
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    #51 MerleisAirdburne, Jan 26, 2020
    Last edited: Jan 26, 2020
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  12. Billy Lee

    Billy Lee Loremaster
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    The rare rawhides and cottons have not become worthless, they will either be used for future crafting or have a sizable vendor value attached or perhaps both.
     
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  13. Brian Badonde

    Brian Badonde Goblin Scout
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    I think this is actually a very good patch.

    I also appreciate that you took into consideration the feedback vis-a-vis solo farmers.

    Hopefuly it will stem the flow of the most high end gear a bit, provide some group pvp, create some new pve content and make what should be baseline gear(ie FP and R60) less boring to aquire with less wait time. Which is a boon for solo players who dont have mine access mote than anyone else.

    It seems well consudered to me. Good job.
     
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  14. Jathen

    Jathen Goblin Warrior

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    100% agree with everything you said in this thread. They should hire you lol.

    It is ironic that one of Darkfall's original selling points was "no classes" and " player freedom". In reality Darkfall became more restrictive than any other MMO with only 2 class choices. Do everything mage and destro. The vast majority of people that will play a pvp MMO do not like this system. It is terrible.

    As a new player I like this patch. Gives me something worthwhile to do with a group. This and the solo dungeon changes are on the right track.
     
    #54 Jathen, Jan 26, 2020
    Last edited: Jan 26, 2020
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  15. Battle Smurf

    Battle Smurf Oak Lord
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    I have been offering since well before launch to help them for free (and spent a ton of time writing advice and preemptive warnings that would have saved BPG a lot of trouble, especially with the economy and long term activity/ progression), but they don't ever listen to me. Like literally not even once.

    But that's OK, I'll still keep trying to Make Agon Great Again.

    It's not like we have any good alternatives, yet.

    As for this patch I like their idea behind making certain high end drop mobs like the Leenspar Golem to be more of a group activity (promotes more open world group pvp)... the problem is they were soloable for years and there were/are a whole lot of resource faucets dumping a lot of uncontested highly concentrated leenspar drops to a small number of people who owned tons of city mines.

    So a lot of the damage was already done, and in a way this change doubly hurts new/non rich players because they can't get leenspar ect as easily as the rich people (who no longer NEED to farm) got theirs.

    When you launch a sandbox MMO you are supposed to start with high end resources being too hard to get because you can always increase drops later and hurt no one, but if you start with stuff being too easy to get/ broken, let people farm it up for months or years and THEN make it harder to acquire... not only is the economy flooded and people run out of item progression, but you double fuck over your newer/poorer/ weaker players by increasing the power gap.

    I made a ton of posts way before launch about this, it's really hard if not impossible to fix post launch without screwing 1 group of people over no matter which fix you choose
     
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  16. Dixie Normus

    Dixie Normus Black Knight
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    With the state of the economy, adding more mobs and rewards to lessen downtime of farming and faucet more loot is the plan?




    That’s about the best way I can put that. Hopefully this message stays.
     
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  17. Scrapnotcrap

    Scrapnotcrap Eodrin
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    There's room for improvement with the minions spawning alongside mini-bosses.

    Simply put, i think minions and -mini-bosses should be 2 different spawn, but very closed to each other.

    Ppl should have the option to kill a mini-boss and stay afk; waiting for it to respawn. Or they can free farm minions while they wait for the boss to respawn. I really thought that's what we were going to get. I haven't logged-on yet.

    Truth is, minions spawning with bosses(single spawn) prevents main+alts from killing 2-3 bosses.

    ...

    ''mini-bosses'' as in: theyril golem and such.
     
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    #57 Scrapnotcrap, Jan 27, 2020
    Last edited: Jan 27, 2020
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  18. Andrew

    Andrew Eodrin
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    Ok let me clarify so everyone can put the pitchforks and torches away:

    As we have said we're committed to the EoW features we announced, this included new armours and specialisations. We kept hearing from players to not mess with combat and focus on content which is part of the reason we pulled the armours as well. We're prioritizing the TCS, arena and factions portions and we've pushed back the armours and specs to be reconsidered after the other features are in.
     
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  19. IsilithTehroth

    IsilithTehroth Gravelord
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    I agree, I feel ND went in the right direction, but still didn't hit quite right(Some of the most OP abilities we still available to everyone like stoneskin). Problem with normal DFO/RoA combat is you'll be fighting the same people over and over and eventually you'll get tired of dying all time because its the best players that play still. Some of kind of role/skill cap was always needed in DFO. On the other hand we have had nothing but changes to the same mechanics/content already in game for 4 years now and our big patch is fluff like dye. Dye should be an addition to a huge patch like race war re-introduction that has faction based pvp with capture rewards/content not a patch of itself. DFO gets talked about all the time still in my discords, but the thing is no one wants to play, because at the end of the day its all the same content we played for years, only this time its against just a hand full of people.

    On the zerging issue it was a huge problem, especially at DFO launch. There needs to be some kind of anti mechanic in place for it whether its just a(marker on the map like Albion) or something else.
     
    #59 IsilithTehroth, Jan 27, 2020
    Last edited: Feb 3, 2020
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  20. Featherbeans

    Featherbeans Chosen of Khamset
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    Fighting against the best is EXACTLY one of the main reasons that brings me satisfaction in playing any online multiplayer game.
    --- Post updated ---
    But you guys did mangle combat. And it's still mangled. Id est: protections across top end armours, front loading, melee damage, dagger range, begone magnitude, impulse instead of shrapnel, etc., etc., etc., etc.
     
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