Today's patch notes include more world building enhancements and the ability to regain alignment from dungeon monsters. Read for the full patch notes! Read more: Alignment Dungeons - Patch Notes August 28th, 2016
lowered city node output rate nice now wipe banks edit : i think groves and quarries were fine tbh, but mines were ridiculous
Lowered city node output rate Does this mean it gives less, or it refills slower? Dest said it was 1 per minute regeneration now, not 6. And 500 at server up, not 1000.
How many Nectar of the Gods are attainable in total, and does that include the first tier wisdom title quest?
30, 10 per starting area. Also small note - Eslingar/Somerstone/Bladethorpe are missing a couple crafting stations. Will be put in next patch.
The "lowered raft requirement from 50 to 25 woodcutting" change reminded me of something. I think it would be a good idea to put back everything that you can craft with a given crafting skill in the crafting window, only grayed out. Rationale: It's nice, for example, that when you start woodcutting, you see that at a higher level you can make a raft for example, or that at an even higher level, you can make a launch. That makes new players interested and make em go "oh! that looks nice, I need to get my woodcutting up!". Right now, unless one goes looking on google for what you can craft in the game, they have no idea that there might be some cool thing that they can craft at a higher level. You could say it gives them a goal tor each on the medium / long-term.
What do you mean by a starting area? The three starting cities for each race? I thought you could only do one of those quest-lines and the others wouldn't be available upon completing the first quest. Was Svartjford's portal chamber added back in?
if those rates are correct then clan nodes just became pretty much useless. if those numbers are right its only like 2000 unrefined resources per day, which sounds fine now, but when clans are 100-150 people its going to be laughable. please don't balance this game around beta population, you're just making work for yourselves later when you'll need to change it again. Balancing for low pop is going to result is low pop.
Whether its 10 people or 150 people the amount of resources clan nodes gave previously in the safety of walls for free was insane. Also grouped with the quick refresh rate you never had to leave to farm.
its the only way to get resources to build your city. have you tried hitting normal nodes lately? its a fucking joke, 20 ore/stone/wood per node is fucking laughable. Even with nodes at the rate they were its going to take a long time to build a city off of a single quarry/grove. mines could have had their rare ore drop rate nerfed, but the actually resources were fine. too much for the current pop, but the amount was fine.
are you expecting to cap a city and fully build it up with a clan of a measly 10 people all in the same day?