Grind should have been a given, everyone knew RoA would fail if its grind was anything close to the original. That's probably their best accomplishment and it was in a great spot after launch with the scroll system early on and then it kind of went into overdrive some years later to help retain new players which is probably needed so I can't complain. I'm a big fan of scrolls and roughly the time it takes to be viable though. Portal chambers is a shot yourself in the foot type of deal. They never should have been taken out. It took like over a year to get them back because they were stubborn about their totally not botched wilderness portals being the end all be all transportation. The portal shard market was in shambles in this dark age. Gathering rates are pretty cool and im a fan of the rare nodes in the world. Although I miss the dopamine hit of getting 1 rare ore every few iron veins. Still a bit mixed on the actual rates as I would love to just pop a movie and go to town rather than actively moving every 30 seconds but I can't complain. Unbreakable tools is a nice quality of life too. Fast travel is nice if its implemented right. Wilderness portals were nice but poorly implemented. With portal chambers, wilderness ones and capital city recall (really cool incentive to be blue btw, I really like it) that should have been it. The runebook is still something I personally disliked on its first iteration but am tolerating its new version but I really dislike runestones/portal shards being on vendors now. When they revamped mob loot and made 90% of mobs much worse to farm they further hurt it by helping kill some of the few remaining hotspots. Shadow knights, minotaur shamans, cairn giants, and the biggest sacrilege of all - ghost spawns! RIP Oethrain and other similar holdings where those were its lifeblood. Billboard can also suck my ass too. For a lot of the simple changes required they are about 50% good, 30% taking a step back and like 20% bad ideas implemented poorly.