Separate names with a comma.
Create an account today to engage in discussions and community events on the Rise of Agon forums.
Discussion in 'General Discussion' started by Neilk, Jul 14, 2020.
Read more: Crog Patch - July 14th, 2020
Seems like a decent patch, good job
What are glyphs?
Good changes, but we still Need in game enchanting recipes.
The paperdoll weapon bar: You cannot yet set which weapon to pull out if you dont have the current weapon slotted there. I.e a R50 Great sword if you dont have your normal R60 Greatsword on you. Which means you have to drap and drop the weapon you have in your bag everytime. The current hotbar system allows you to slot a first avalible weapon system.
The enchanting tab: Items are not in quality order and there is alot of blank space between some rows.
Players can no longer list low dura items (below 20%) on the market: There are alot of cobra staffs up at the moment below 20%. Can you remove them?
Enchanting Ui can't be a premium feature, It s part of the game! New players have to self understand how enchanting works! Same for recipes!
Good job lads nice one
hmmm I think the paperdoll weapons should be considered as equipped, they are part of your equipment set so logically if you lose the other weapons your set is no longer fully functional. My thoughts on this are a bit nuanced, if sticking to lawful death mechanics where it's intended for players to keep their gear but lose their inventory, then weapons are technically part of your gear set.
Assign your 2H to a column + row with a whirlwind set to autocast and your 2H will swing forever until you change weapons or run out of stamina.
I tried this with a staff and rays and it does not auto cast a ray. You have to release the ray with another click.
This seems broken.
--- Post updated ---
Default order should be by quality or give me the option to sort by quality. Or allow me to drag and drop the icons in the order I want them to appear.
Add grab 5 option to the drop down list when you right click an item.
How does Quick Grab Amount work? Probably need to add a help function to this field since it is not intuitive.
Suggestion I have a bag called "What to Farm" and it contains all the ingredients I need for a PvP standard gear set and when I am ready to farm I focus on the lowest ingredient that I have. It would be nice to have farming tab do something like this for me and sort based on quantity.
Both work fine for me. How do you have it set up exactly? Which options do you have selected and unselected on both the weapon bar and hot bar? (Screenshots would be ideal)
Make sure to have the "on weapon change ?" clicked, if u courser over it tells you, if enabled skill will be selected immediately after changing weapon. Otherwise, it'll require a second press
I found that if I click again the constant auto-swinging will stop. Is that intended?
If I replace my 2H with a staff the rays do not auto cast and you must left click to release the spell.
I removed the "Trigger on Release" and "Charge on Press" and auto cast works; however, this is inconsistent with how it works without using the weapon bar and before this patch. If I don't use the weapon bar than it works as before the patch. The inconsistency makes it appear buggy.
Additionally, removing these two options now execute the 2H Whirlwind as expected and does not constantly swing. Again, this is inconsistent and seems buggy.
Yeah, this seems to be a bug with trigger on release/charge on press.
What’s the point of capturing rune glyphs? most people thought when rune glyphs were announced that they would be controlled by the clan that owns the territory of the land. For example the rune glyph closest to Serruk would be controlled by the clan that owns Serruk, making holdings more valuable. It seems like glyph wands are more expensive then regular runes or the tax revenue someone is likely to get from controlling a specific glyph.
How do glyphs work and where are they etc? I’m confused was it mentioned on a old patch?
The old chaos stones are now called "glyphs". You can now mark them and put an entry for them into your runebook, and port to them. This replaced the old way runebooks worked where you could port anywhere.
Exactly. Putting these things into the game without realizing absolutely no one will care until you actually give people a reason to care about this stuff.
This new glyph feature needs a political map, without It Is useless...
Both Trigger on Release and Charge on Press' interactions with the weapon bar should be fixed as of today's patch.
You'll need to hold down the key throughout the weapon swap (If the weapon isn't already equipped) in order for the skill to be selected and activated, otherwise it'll be ignored once the weapon is swapped.
Let me know if you notice any other bugs/oddities.
I think the rare ore drops on iron veins on the sub continents is way too low. I don't know of anyone who has gotten any.