DFUW good points : - skill system was cool/fun (once they made it flexible! It was shit before) ; - regional control was a great idea. In sum, DFO players were pissed by the fact DFUW did not have the same smoothness or speed of combat (and removing Dwarves and Maharims was a tragedy). Anyhow, back to DF-ROA : - change business model (instead of monthly sub) to appeal to those who would play the game less intensively ; - reduce time/grind to be PvP ready (I know you are working on that already) ; - add locations that only small clans (who have no city, etc.) can call their own ; - remove many spells that are too similar or change them (maybe have opposing/excluding schools) - there are too many spells, many of which are really useless (it is a turn-off and confusing for newer players) ; - balance specializations and fix those that are broken (eg. Scout) ; --- Some of the old Skills could become decent specializations (choices that exclude other Skills).