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Discussion in 'General Discussion' started by MWTaylor, Mar 16, 2016.
We recently released our first Developer Blog to the community and would love to know your thoughts!
Looking good! Please keep up the solid work.
I salute thee.
Good stuff. Can't wait to see some in game footage and how/if BPG make a video to showcase their progress!
Awesome! It will speak a lot about the quality of the development teams if ROA can get a functioning alpha server running up first despite receiving the source code a month later.
Good shit. Get it live.
I shed a tear when I saw Psycho's character in-game again.
Awesome work, awesome communication, keep it rollin' and we got a SUCCESS!
I would have shed a tear if I was seeing Ringfain again...
Still a month ETA?
great stuff guys!
Cant Fucking Wait.
Woohoo! Keep up the good work...
Good job, keep working.
As soon as you can tellme where to throw my 100 bucks
Sounds great guys can't wait to see the alpha or beta. Just seeing the screen shots makes me pumped for this game to take off and with a team of people who actually played the game. Can't wait to play and see everyone back on!
Its 2 am in the morning in Germany right now, but at least i know why i woke up and checked Forums.
Great News .... so much for sleep today, fuck you all <3
Great Blog post. Love hearing about the progress! Can't wait to buy my Founder Pack
Better communication than Aventurine ever had. That's already a plus in my book Keep the updates coming! Can't wait to check in next Tuesday.
Fuck yeah . Glad things are going forward. It looks like ive bet on a good horse !! Cant wait for servers to go live!!
Nice job team, seems like you guys aren't running into as many issues as DND. Has the projectile bug messed anything up?
Destlocke I think I talked shit to you in the past, I apologize. Just a question, are you guys going to bring up the alpha server for everyone, then do patches/hotfixes for the "bang for your buck" changes?
Or are you guys going to release the alpha until some of those changes are completed.
DND didn't have the projectile bug within the standalone as far as I am aware and only got the problem once they had a server. I am very interested to see how the ROA team handles the code compared to DND though. Getting an alpha server open first despite getting the source code a month later would speak volumes about the quality of the development team.