MMOs are much slower and more laborious to develop since there's a lot of connected systems and the implications of decisions can become apparent long after they've been made under different conditions. Something that was very hard can become very easy, or the opposite. Systems that take a lot of work can seem intangible but are vital for other things that are tangible. In the context of this thread the zone changes for instance are important for other systems we're developing which will use Zone 2. We don't disclose exactly what these things are as we might have done in the past. We're getting closer, the NPE is necessary for advertising to be effective. It's on the horizon.