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Discussion in 'General Discussion' started by Andrew, Oct 17, 2019.
Read more: Development Update Oct 17th, 2019
So it just randomly drops some of the items from your victim? You can't actually see what all is on his body? That's not going to save many people from being ganked if that's the idea behind it.
So people will have to recall back to bindstone once they die? Or keep farming with half their gear? What happens when people start carrying 1000x wood axes? Is it gonna lag the server when all his items drop? Still lost on how you're suppose to determine what items they have when it just shoots out bags. Can someone be ganked once he or she is mugged? Is what you drop random? a % of items drop? Higher value items drop? What makes those item drop over other ones? Will there be a way to carrying random items on you as "Death Items" to prevent items from dropping? Once you get mugged how long till you can be mugged again? Is each bag that drops one item? Or each bag has multiple items? When the bags are on the ground do you look in them when hitting the "use" key or pick them up?
For some reason this scenario keeps playing out in my head.
Player 1 kills player 2
Player 1 mugs player 2
Player 2 goes to recall back to the city.
Player 1 wont let him.
Their noob friendly anti-griefing mechanism is just going to make noobs sit on their back and get griefed. Need to have a window open up where you can select items or this will just be a cool RP mechanic to grief friends with.
Glad Archeage unchained dropped, can finally be done with this game.
Probably because if you can take whatever you want then there's no difference between it and ganking and the victim is still getting their shit stolen. If they prevent everything from dropping and force the attacker to make a choice somehow then at least the victim might be left with some items if they chose not to gank rather than fully getting wiped clean every time.
Will it work? That depends on the rules surrounding it. We need more info.
Yes this is the current way we have it working in testing. We'll play test with it for a bit and see about adjustments before it goes live.
I like how the bags gets thrown away rather than magically appearing.
I wish it was like that for anything you drop.
What if we could shoot-out items like arrows?
Players will not drop their paperdoll and once implemented the items in the new paperdoll slots for weapons.
Players will have the ability to return to their bindstone instead of getting up.
Looking at bags now shows an icon and stats.
So what gets dropped? Random stuff in your backpack? How much? Is it based of a percentage of items in your backpack?
SLOWLY IMPLEMENTING THE BR FUNCTIONS FOR THE FULL CONVERT!
I see what you're doing here.
PS: BRs need death.
Ofc, a BR with depth is not a BR - it's something else.
--- Post updated ---
A game called GRAV (RiP) had this kind of loot drop mechanic:
Not all the items would drop/be available to the killer.
But the victim still had to go to the place where he died to pick up the rest of the stuff
Unless they had a recipe for some kind of item that would put all the unlootable items in your backpack again.
Nevertheless, GRAV was some kind of scifi Rust. The maps were smaller than a rust map and the world was procedural generated.
Cross server chat, base buinding - no forever loot vault.
And some "planets" could be visited by people from different servers.
If you were decent the TTK lasted for epic fights (and epic is an understatement) using the jetpack and the glider and shooting at the same time. Self heals were available and other buffs (including short timed invisibility) could be used on cooldown.
Hell of a game!
df br would be so fun tho
Umm. This looks wack LOL. Just make it a longer timer and just open up an "inventory" and just grab shit. Or don't do it at all.
Yeah randomly taking items is kind of dumb. The whole purpose of this is so that a player can kill someone farming, take the good shit like gold and keys but if they aren't a total dick then they just take that and maybe come back later when they farm more gold. This prevents players from having to run all the way back up to MAYBE pickup some of their gear the other player didn't care about and to keep farming again.
If you can take whatever you want you'll take the good stuff which is just as bad as ganking. If we want more people everyone needs to ditch this mindset. Do you honestly think some noob is going to take getting dropped, getting the shit they farmed taken, then get back up and start farming for the next douchebag to come take more? Be realistic.
I may be mistaken but isn't mugging an option to do instead of ganking them? If that's my mindset then I'm just going to gank them 100% of the time. Why bother mugging for partial loot when I can get it all?
This is an amazing much needed feature, but like most of the guys said, you need to be able to see their whole bag and have the ability to take what you want. The way it is now, people will just gank 99%, I mean at least its a 1% improvement, but if you allow for the killer to have access to his whole bag, minus his equipped gear, then he will take just the important items he wants and let the guy live.
I know this, because that's what I would do. I have no issues letting people live, I just want the mat they are farming or their gold etc. I don't care about their full plate R60 gear, they can have that.
This needs to be fixed as this feature is imperative for this game to go mainstream. Most people are killers, not assholes, ganking to take all their shit makes us assholes.
Lmfao. Clearly you dont understand this game, or this community if you think we need to "ditch this mindset." Thinking that is a viable solution to any GAME's problems is absurd.
Noobs should be unable to be attacked, or able to be slaughtered and griefed endlessly. There is no medium on this. There will always be ganking griefers, griefing methods. So stop it happening all together or don't do it at all.
I personally cannot wait to run around in blue/yellow zones in full dragon killing anyone I can, taking what they farmed and never losing my dragon.